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path: root/src/network/serverpackethandler.cpp
Commit message (Expand)AuthorAge
* Only allow players with shout to chatest312015-11-13
* Add server side ncurses terminalest312015-11-06
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Fix how address is logged when a wrong password is suppliedKahrl2015-10-12
* Remove redundant code in player interact handlerkwolekr2015-10-04
* Serialisation: documentation fixes, clarifying renames and whitespace fixesest312015-09-14
* Ask auth handler to create auth when a default password is setest312015-07-21
* Fix damage flash when damage disabledkwolekr2015-07-10
* Use UTF-8 instead of narrowest312015-07-08
* Use actionstream instead of errorstream when failing to emerge playerCraig Davison2015-06-23
* Deny empty username early in the protocolest312015-05-22
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Lower log level for unexpected behaviourest312015-05-19
* Fix build since last commitest312015-05-16
* Finalize init packets and enable protocol v25est312015-05-16
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
* Refactor around translatePasswordest312015-04-17
* Remove errorstream logging on password changeest312015-04-03
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean up and tweak build systemShadowNinja2015-03-27
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-24
* SendInventory when handleCommand_Interact is a use.poet-nohit2015-03-21
* ServerpacketHandler: spelling fixesLoic Blot2015-03-18
* Use the NetworkPacket api to read full version string instead of u8 pointers....Loic Blot2015-03-17
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16