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path: root/src/network/serverpackethandler.cpp
Commit message (Expand)AuthorAge
* Call on_secondary_use when object is right-clickedsfan52019-11-10
* Fix broken buildsfan52019-09-23
* Punchwear (improved) (#8959)sfan52019-09-22
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-21
* Remove incorrect MutexAutoLocksfan52019-09-19
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-07
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Damage: Play no damage sound when immortal (#8350)SmallJoker2019-06-09
* Optimize interaction distance checker (#8193)Jozef Behran2019-03-07
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-06
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
* Formspecs: Remove accidental empty 'quit' fieldSmallJoker2018-07-10
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-13
* Formspec verification: Fix show_formspec inside callbacks (#7374)SmallJoker2018-05-26
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Fix an alone if to be with a missing elseLoic Blot2018-03-16
* Mitigate formspec exploits by verifying that the formspec was shown to the us...red-0012018-02-18
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Inventory: Restrict access from too far awaySmallJoker2017-11-24
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
* Fix strict_protocol_version_checking functionality after ee9a442SmallJoker2017-10-16
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Network: Fix logging into older worlds with base64 hashesSmallJoker2017-09-12
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-29
* Add clientside translations.Ekdohibs2017-08-24
* Network cleanup (#6302)Loïc Blot2017-08-24
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394bLoic Blot2017-08-17
* ClientInterface: add a function to verify (correctly) if user limit was reach...Loïc Blot2017-08-16
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* C++11 cleanup inventorymanager (#6077)Vincent Glize2017-07-01
* Remove legacy content_abm.{cpp,h}Loïc Blot2017-06-14
* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-11
* Have the server send the player list to the client (#5924)red-0012017-06-08
* Remove old network code (#5921)red-0012017-06-06
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04