| Commit message (Collapse) | Author | Age |
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fixes #12073
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This isn't a revert but rather just disables the codepaths. also see #12011
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Also cleans up related code somewhat.
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This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
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Improve error handling on Windows and reduce the size of the `Address` class
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This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
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(#11662)
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Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
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* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
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fixes #11610
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This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.
movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:
FWD
0
_
LFT / \ RGT
-Pi/2 | | +Pi/2
\_/
+-Pi
BCK
Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.
Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
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This comes into play on older servers which do not know the "stat" type.
Warnings are only logged once to avoid spam within globalstep callbacks
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Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
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'debug' priv to view wireframe (#9315)
Fixes #7245.
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i.e. checks for duplicate logins before sending all media data to the client.
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Also changes if/if to switch/case
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The server must have authority about attachments. This commit ignores any player movement packets as long they're attached.
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fixes #7643
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The only valid usecase for these is interfacing with OS APIs
that want a locale/OS-specific multibyte encoding.
But they weren't used for that anywhere, instead UTF-8 is pretty
much assumed when it comes to that.
Since these are only a potential source of bugs and do not fulfil
their purpose at all, drop them entirely.
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specifically: after the peer has already disappeared
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closes #10434
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A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on.
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Run unused functions reported by cppcheck
This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
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Features:
* Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
* New HUD elements for displaying minimap with custom size and placing
* New minimap mode for displaying a texture instead of the map
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This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.
Removes unused Wide String serialization functions
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Change dangerous pointer to unique_ptr for automated deletion.
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* Code cleanup in serverpackethandler
* do not define p_under unless a node is pointed
* use switch-case and reduce indentation
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