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* Remove errorstream logging on password changeest312015-04-03
* Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...Loic Blot2015-04-03
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* NetworkPacket: reading outside packet is now clearer.Loic Blot2015-04-01
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* RunCommandQueues: little optimizationLoic Blot2015-03-31
* Typo in getOutgoingSequenceNumber => successfull to successfulLoic Blot2015-03-31
* Use Buffer not SharedBuffer in NetworkPacket::oldForgePacketLoic Blot2015-03-30
* queued_commands must be a std::deque. RunCommandQueues needs to push packet o...Loic Blot2015-03-29
* Change error_message from wstring to stringShadowNinja2015-03-27
* Clean up and tweak build systemShadowNinja2015-03-27
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-24
* Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...Loic Blot2015-03-22
* SendInventory when handleCommand_Interact is a use.poet-nohit2015-03-21
* ServerpacketHandler: spelling fixesLoic Blot2015-03-18
* Use the NetworkPacket api to read full version string instead of u8 pointers....Loic Blot2015-03-17
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16
* If player is dead, permit it to respawn, even if damages are not enabledLoic Blot2015-03-16
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-13
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-13
* handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-12
* Don't handle PlayerPos packet coming from client if player is deadLoic Blot2015-03-12
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot2015-03-04
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-04
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-03
* Fix wrapDegrees family of functionsCraig Robbins2015-02-23
* Fix some memory leaks on packet sending.Loic Blot2015-02-21
* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-21
* Use proper CMakeLists.txt for network and client directoriesLoic Blot2015-02-21
* Typo fix in networkprotocol.hNer'zhul2015-02-19
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10