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Commit message (
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Author
Age
*
Client handlers: Remove useless stringstream usage in two handlers (#5510)
Loïc Blot
2017-04-04
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
[CSM] Add minimap API modifiers (#5399)
Loïc Blot
2017-03-16
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
Loïc Blot
2017-03-13
*
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Plantlike: Fix visual_scale being applied squared
paramat
2017-02-10
*
Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
Craig Robbins
2017-02-10
*
Plantlike visual scale: Send sqrt(visual_scale) to old clients
paramat
2017-01-30
*
Wrap to positive degree values (#5106)
raymoo
2017-01-24
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Add particle animation, glow
sfan5
2017-01-18
*
Remove client-side chat prediction. (#5055)
red-001
2017-01-17
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Fix non reverted change on TOSERVER_BREATH compat
Loic Blot
2017-01-01
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Fix interact range check (thanks to @lhofhansl)
sfan5
2016-12-29
*
Use the outgoing split sequence number for every outgoing packet (#4864)
Rogier-5
2016-12-29
*
Various anticheat improvements
sfan5
2016-12-26
*
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
*
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Attached particle spawners
raymoo
2016-10-13
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Sapier's fix for the RESEND RELIABLE problem (#4170)
Robert Kiraly
2016-06-03
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
Tolerate packet reordering in the early init process
est31
2016-05-22
*
Fix small formatting issue in SRP debug output
sfan5
2016-03-29
*
Clean up Strfnd
ShadowNinja
2016-03-19
*
Add option to not send pre v25 init packet
est31
2016-03-15
*
Much better API for auth.{cpp, h}
est31
2016-03-15
*
Fix player teleportation bug whilst sneaking
HybridDog
2016-03-14
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
GOTBLOCKS & DELETEBLOCKS: test packet size only once
nerzhul
2016-02-23
*
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
*
Cache disable_anticheat and check it for "interacted_too_far"
ASL97
2016-01-09
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