| Commit message (Collapse) | Author | Age |
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closes #10434
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A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on.
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Run unused functions reported by cppcheck
This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
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Features:
* Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
* New HUD elements for displaying minimap with custom size and placing
* New minimap mode for displaying a texture instead of the map
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This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.
Removes unused Wide String serialization functions
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Change dangerous pointer to unique_ptr for automated deletion.
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* Code cleanup in serverpackethandler
* do not define p_under unless a node is pointed
* use switch-case and reduce indentation
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Fixing linkage/libraries missing issue.
Implements missing platform specifics.
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Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
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(#9496)
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Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
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Replace on_auth_fail callback with more versatile on_authplayer
Better clarify account login process in Lua API documentation
Change initial timestamp for newly registered accounts to -1
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This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.
Add "off state" textures to the builtin statbars.
Co-authored-by: SmallJoker <mk939@ymail.com>
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* Server::overrideDayNightRatio doesn't require to return bool
There is no sense to sending null player, the caller should send a valid object
* Server::init: make private & cleanup
This function is always called before start() and loads some variables which can be loaded in constructor directly.
Make it private and call it directly in start
* Split Server inventory responsibility to a dedicated object
This splits permit to found various historical issues:
* duplicate lookups on player connection
* sending inventory to non related player when a player connects
* non friendly lookups on detached inventories ownership
This reduce the detached inventory complexity and also increased the
lookup performance in a quite interesting way for servers with thousands
of inventories.
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(#9739)
fixes #9352
This reverts commit 23c907befea02005e2c0c87fca0131b60aace18a.
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* Add server side translations capability
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New formspec elements:
- `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]`
- `scroll_container_end[]`
Other elements can be embedded in this element. Scrollbar must be placed manually.
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* Drop genericobject.{cpp,h}
This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.
* Protect ServerActiveObject::m_messages_out
* typo fix
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Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
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fixes #2862
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* Add translator comments for "special" strings
* Add translator comments for some "tricky" strings
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'-1' as value is handled as an error. If there are no RTT updates upon fast connect, set_player_information returned nil.
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color (#8996)
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Notably it tries to receive all queued packets
between server steps, not just one.
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