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* Connection: Fix deadlock in debug mode (#9550)SmallJoker2020-03-26
* Add comments for translators (#9510)Wuzzy2020-03-20
* Workaround for get_player_informationSmallJoker2020-03-08
* Fix memory leak in protocol 38 set_skysfan52020-03-05
* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Make clipping of formspec elements more consistent (#9262)Hugues Ross2020-01-16
* Formspec: make bgcolor element less confusing and allow setting fullscreen co...DS2019-12-08
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Rework packet receiving in ServerThreadsfan52019-11-19
* Call on_secondary_use when object is right-clickedsfan52019-11-10
* Formspec: draw order and clipping for all elements (#8740)DS2019-11-07
* Fix broken buildsfan52019-09-23
* Punchwear (improved) (#8959)sfan52019-09-22
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-21
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Remove incorrect MutexAutoLocksfan52019-09-19
* Built-in formspecs: Force version 1SmallJoker2019-09-14
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Remove unused function in ReliablePacketBuffersfan52019-08-16
* Minor refactor of IncomingSplitBuffersfan52019-08-16
* Drop m_list_size from ReliablePacketBuffersfan52019-08-16
* network: Stricter handling of split packetssfan52019-08-15
* network: Fix crash in ReliablePacketBuffer on mismatching packetssfan52019-08-15
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Implement adding velocity to player from Luasfan52019-08-10
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-07
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Fix binary-string confusion in client network codesfan52019-08-04
* Damage: Play no damage sound when immortal (#8350)SmallJoker2019-06-09
* Various network performance improvements (#8125)Jozef Behran2019-04-14
* LINT fixes since recent tooling updateLoïc Blot2019-03-14
* Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy2019-03-10
* Optimize interaction distance checker (#8193)Jozef Behran2019-03-07
* Fix detach inventory serialisation (#8331)rubenwardy2019-03-07
* Fix incorrect string length check after castrubenwardy2019-03-06
* Fix particle spawners not visible since CSM spawner implementation (#8289)Loïc Blot2019-03-01
* Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8...Loïc Blot2019-02-26
* Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat2019-02-26
* Attend to LINT sillyness (#8276)Paramat2019-02-23
* Revert RTT fixes (#8187)ANAND2019-02-15
* LINT fixLoïc Blot2019-02-15
* Consistent HP and damage types (#8167)SmallJoker2019-02-10