| Commit message (Expand) | Author | Age |
... | |
* | Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket | Loic Blot | 2015-03-30 |
* | queued_commands must be a std::deque. RunCommandQueues needs to push packet o... | Loic Blot | 2015-03-29 |
* | Change error_message from wstring to string | ShadowNinja | 2015-03-27 |
* | Clean up and tweak build system | ShadowNinja | 2015-03-27 |
* | Don't send an InventoryAction at each setInventoryModified, we only need one ... | Loic Blot | 2015-03-24 |
* | Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP... | Loic Blot | 2015-03-22 |
* | SendInventory when handleCommand_Interact is a use. | poet-nohit | 2015-03-21 |
* | ServerpacketHandler: spelling fixes | Loic Blot | 2015-03-18 |
* | Use the NetworkPacket api to read full version string instead of u8 pointers.... | Loic Blot | 2015-03-17 |
* | Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp | Loic Blot | 2015-03-16 |
* | If player is dead, permit it to respawn, even if damages are not enabled | Loic Blot | 2015-03-16 |
* | Replace NetworkPacket pointers to references | Loic Blot | 2015-03-13 |
* | Prepare Protocol v25 init & authentication. | Loic Blot | 2015-03-13 |
* | Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA... | Loic Blot | 2015-03-13 |
* | Rename some packet and handlers to <packet>_Legacy name for compat layer betw... | Loic Blot | 2015-03-13 |
* | Use the new Player::isDead function when it's the case | Loic Blot | 2015-03-13 |
* | handleCommand_Breath mustn't update breath is player is dead. A dead player d... | Loic Blot | 2015-03-12 |
* | Don't handle PlayerPos packet coming from client if player is dead | Loic Blot | 2015-03-12 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Clean up database API and save the local map on an interval | ShadowNinja | 2015-03-06 |
* | Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache... | Loic Blot | 2015-03-05 |
* | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 |
* | ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for... | Loic Blot | 2015-03-04 |
* | We always know playerSAO when calling SendInventory. Using it instead of sear... | Loic Blot | 2015-03-04 |
* | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 |
* | Send Player HP when setHP (or a setHP caller) is called instead of looping an... | Loic Blot | 2015-03-03 |
* | Fix wrapDegrees family of functions | Craig Robbins | 2015-02-23 |
* | Fix some memory leaks on packet sending. | Loic Blot | 2015-02-21 |
* | Move sha1.hpp and base64.hpp to util/ | Loic Blot | 2015-02-21 |
* | Use proper CMakeLists.txt for network and client directories | Loic Blot | 2015-02-21 |
* | Typo fix in networkprotocol.h | Ner'zhul | 2015-02-19 |
* | [Patch 2/4] Network rework: packet writing, sending and cleanups | Loic Blot | 2015-02-16 |
* | Network Layer 7 rework (Packet handling) | Loic Blot | 2015-02-10 |