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* Add static_save and prevent UDP connect exhaustionslifo-fixesGabriel Pérez-Cerezo2019-11-28
| | | | This merges two pull requests from 5.0
* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672018-06-03
| | | | `&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
* Damage: Remove damage ignore timerSmallJoker2018-06-03
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* Inventory: Restrict access from too far awaySmallJoker2018-06-03
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* NetworkPacket::putRawPacket: resize m_data to datasize + memcpyLoic Blot2018-06-03
| | | | | | In some cases NetworkPacket was created using default constructor and m_data is not properly sized. This fixed out of bounds memory copy Also use memcpy instead of std::vector affectation to enhance packet creation
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52018-06-03
| | | | * ServerEnv: Clean up object lifecycle handling
* Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394bLoic Blot2018-06-03
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* ClientInterface: add a function to verify (correctly) if user limit was ↵Loïc Blot2018-06-03
| | | | | | | | | | | | | | reached (#6258) * ClientInterface: add a function to verify (correctly) if user limit was reached CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception Switch existing checks to ClientInterface::isUserLimitReached() Use range-based for loop for getClientIds() used function too This will fix #6254 (not the memory overhead if init is flooded)
* Verify HudSetParams input when hotbar textures are set (#6013)Loïc Blot2018-06-03
| | | | | | * Verify HudSetParams input when hotbar textures are set This fix #6011
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
| | | | MacOSX build fix + cleanups
* When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-19
| | | | * When minimap is disabled in configuration, really disable it
* Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2Loic Blot2017-05-05
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* Fading soungs: Fix client crash on older serversSmallJoker2017-05-03
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* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-02
| | | | | | | Default true. Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API. Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of 'm_visible' (whether normal sky is visible).
* Sneak: Improve and fix various thingsSmallJoker2017-05-03
| | | | | | Remove useless `got_teleported`. Fix jitter when walking against the sneak limits. Fix damage evading on sneak ladders.
* Sound API: Add fading soundsBrandon2017-05-03
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* Add clouds APIBen Deutsch2017-04-30
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* Fix Travis/unittest broken since b662a45SmallJoker2017-04-29
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* Fix #5655 (#5658)red-0012017-04-26
| | | | Client: Don't send `TOSERVER_RECEIVED_MEDIA` since it's not used anymore Server: Handle `TOSERVER_RECEIVED_MEDIA` using `Server::handleCommand_Deprecated`
* Rename Scripting API files for consistencyShadowNinja2017-04-25
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* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-22
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* Soft node overlay (#5186)Dániel Juhász2017-04-21
| | | | This commit adds node overlays, which are tiles that are drawn on top of other tiles.
* Fix various performance issues reported by cppcheck (#5628)Loïc Blot2017-04-21
| | | * Also remove 1 non declared but defined functions
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
| | | | * Also remove 2 non declared but defined functions * Make some functions around const ref changes const
* Fix MSVC build broken by 34d32ceSmallJoker2017-04-17
| | | | | `round` -> `myround` Remove superflous `floor` calls
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
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* NetworkPacket: don't copy push std::string and std::wstringLoic Blot2017-04-14
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* Fix wrong channel type in Client/Server CommandFactoriesLoic Blot2017-04-14
| | | | This is a u8 not a u16
* Fix "error: ‘playerSAO’ was not declared"Auke Kok2017-04-06
| | | | | | | | Cause: 351cc2e79a7d78f7ec97ff9b33e4f0bad4042b19 A rebase issue missed a rename from playerSAO to playersao. Tested.
* Fix spacingEkdohibs2017-04-06
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* Fix problems when overriding the hand:Ekdohibs2017-04-06
| | | | | - If the hand can dig a node the item wielded can't, allow to dig it anyway. - Fix the API callbacks from setting the hand instead of the wielded item.
* Fix multiple death messages (#5305)presstabstart2017-04-06
| | | | Fix multiple death messages (#3565) and damage server logs after death.
* Client handlers: Remove useless stringstream usage in two handlers (#5510)Loïc Blot2017-04-04
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* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
| | | | | | | | | | * Update server min protocol version to v24 It's based on @sfan5 stats. See https://kitsunemimi.pw/tmp/serverlist_stats_2017-03-17.txt v24 was bumped 25/08/14 and 0.4.11 was released 25/12/14 * Drop protocol v23 and lesser code
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
| | | | | | | | * Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
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* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
| | | | | | * Add on_death callback * Add on_hp_modification & on_damage_taken callbacks * move preview code to preview.lua
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
| | | | * squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
* [CSM] Client side moddingLoic Blot2017-03-13
| | | | | | | | | | * rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-10
| | | | | | | | | | | | | | | | | | This re-applies 2 commits that were reverted. Visual_scale was applied twice to plantlike by accident sometime between 2011 and 2013, squaring the requested scale value. Visual_scale is correctly applied once in it's other uses in signlike and torchlike. Two lines of code are removed, they also had no effect for the vast majority of nodes with the default visual_scale of 1.0. The texture continues to have it's base at ground level. Send sqrt(visual_scale) to old clients. Keep compatibility with protocol < 30 clients now that visual_scale is no longer applied twice to plantlike drawtype and mods are being updated to a new value.
* Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins2017-02-10
| | | | This reverts commit cdc538e0a242167cd7031d40670d2d4464b87f2c.
* Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat2017-01-30
| | | | | | Keep compatibility with protocol < 30 clients now that visual_scale is no longer applied twice to plantlike drawtype and mods are being updated to a new value.
* Wrap to positive degree values (#5106)raymoo2017-01-24
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* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
| | | | | | - Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
* Add particle animation, glowsfan52017-01-18
| | | | | This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
* Remove client-side chat prediction. (#5055)red-0012017-01-17
| | | Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
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* Move TileAnimation code to seperate filesfan52017-01-02
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* Fix non reverted change on TOSERVER_BREATH compatLoic Blot2017-01-01
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* Breath cheat fix: server sideLoic Blot2017-01-01
| | | | | | | | | Breath is now handled server side. Changing this behaviour required some modifications to core: * Ignore TOSERVER_BREATH package, marking it as obsolete * Clients doesn't send the breath to server anymore * Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain) * drop a useless static_cast in emergePlayer