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Author
Age
...
*
Improve protocol-level receiving code (#9617)
sfan5
2020-04-20
*
serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)
HybridDog
2020-04-18
*
Add scroll_container formspec element (redo) (#9101)
DS
2020-04-13
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Miscellaneous networking improvements (#9611)
sfan5
2020-04-08
*
Connection: Fix deadlock in debug mode (#9550)
SmallJoker
2020-03-26
*
Add comments for translators (#9510)
Wuzzy
2020-03-20
*
Workaround for get_player_information
SmallJoker
2020-03-08
*
Fix memory leak in protocol 38 set_sky
sfan5
2020-03-05
*
Fixes around ServerActiveObject on_punch handling
sfan5
2020-03-05
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Allow texture modifiers in hotbar textures. (#9271)
Warr1024
2020-02-26
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Make clipping of formspec elements more consistent (#9262)
Hugues Ross
2020-01-16
*
Formspec: make bgcolor element less confusing and allow setting fullscreen co...
DS
2019-12-08
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Rework packet receiving in ServerThread
sfan5
2019-11-19
*
Call on_secondary_use when object is right-clicked
sfan5
2019-11-10
*
Formspec: draw order and clipping for all elements (#8740)
DS
2019-11-07
*
Fix broken build
sfan5
2019-09-23
*
Punchwear (improved) (#8959)
sfan5
2019-09-22
*
Wieldhand: Specify which ItemStack to use (#8961)
SmallJoker
2019-09-21
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Remove incorrect MutexAutoLock
sfan5
2019-09-19
*
Built-in formspecs: Force version 1
SmallJoker
2019-09-14
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Send cumulated inventory changes only each step (#8856)
SmallJoker
2019-09-09
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Remove unused function in ReliablePacketBuffer
sfan5
2019-08-16
*
Minor refactor of IncomingSplitBuffer
sfan5
2019-08-16
*
Drop m_list_size from ReliablePacketBuffer
sfan5
2019-08-16
*
network: Stricter handling of split packets
sfan5
2019-08-15
*
network: Fix crash in ReliablePacketBuffer on mismatching packets
sfan5
2019-08-15
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Client::Interact: Use InteractAction enum instead of numeric constants
ANAND
2019-08-07
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Fix binary-string confusion in client network code
sfan5
2019-08-04
*
Damage: Play no damage sound when immortal (#8350)
SmallJoker
2019-06-09
*
Various network performance improvements (#8125)
Jozef Behran
2019-04-14
*
LINT fixes since recent tooling update
Loïc Blot
2019-03-14
*
Fix serialization of std::time_t by casting to u64 first (#8353)
rubenwardy
2019-03-10
*
Optimize interaction distance checker (#8193)
Jozef Behran
2019-03-07
*
Fix detach inventory serialisation (#8331)
rubenwardy
2019-03-07
*
Fix incorrect string length check after cast
rubenwardy
2019-03-06
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