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Commit message (Expand)AuthorAge
* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-05
* Make logging cost free when there is no output target (#12247)paradust72022-05-04
* Deal with compiler warningssfan52022-04-30
* Clean up some auth packet handling related codesfan52022-04-28
* Fix password changing getting stuck if wrong password is entered oncesfan52022-04-28
* Apply disallow_empty_password to password changes toosfan52022-04-28
* Fix race condition in registration leading to duplicate create_auth callssfan52022-04-28
* Spacing fixesShadowNinja2022-04-08
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Clean up ClientReady packet handlingsfan52022-02-17
* Clean up ClientInterface lockingJude Melton-Houghton2022-02-03
* Get rid of `basic_debug` last minutesfan52022-01-30
* Bump formspec version (#11980)Vincent Robinson2022-01-23
* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
* Fix local animation not instantly updating after being setsfan52022-01-19
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-15
* Restore pass-through of direction keys (#11924)sfan52022-01-09
* Socket-related cleanupssfan52021-12-29
* Fix check that denies new clients from a singleplayer sessionsavilli2021-12-28
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-28
* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-01
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-25
* Remove broken timeout behavioursfan52021-10-12
* Fix player HP desync between client and serversavilli2021-10-12
* Various code improvementsSmallJoker2021-09-27
* Fix trivial typossfan52021-09-19
* Shave off buffer copies in networking code (#11607)sfan52021-09-17
* Fix broken handling of NodemetaChanged packetssfan52021-09-12
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Remove redundant on_dieplayer callssavilli2021-08-28
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24
* Block & report player self-interaction (#11137)Lars Müller2021-03-30
* Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-19
* Protect dropping from far node inventoriesSmallJoker2021-03-07
* Protect per-player detached inventory actionsSmallJoker2021-03-07
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26
* Server-side authority for attached players (#10952)SmallJoker2021-02-15
* Encode high codepoints as surrogates to safely transport wchar_t over networksfan52021-02-02
* Drop wide/narrow conversion functionssfan52021-02-02
* Server GotBlocks(): Lock clients to avoid multithreading issuesSmallJoker2021-02-02
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-31
* Remove dead code (#10845)rubenwardy2021-01-22
* Fix some minor code issues all over the placesfan52020-12-24