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Commit message (
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Author
Age
*
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-11
*
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-05
*
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-04
*
Deal with compiler warnings
sfan5
2022-04-30
*
Clean up some auth packet handling related code
sfan5
2022-04-28
*
Fix password changing getting stuck if wrong password is entered once
sfan5
2022-04-28
*
Apply disallow_empty_password to password changes too
sfan5
2022-04-28
*
Fix race condition in registration leading to duplicate create_auth calls
sfan5
2022-04-28
*
Spacing fixes
ShadowNinja
2022-04-08
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Clean up ClientReady packet handling
sfan5
2022-02-17
*
Clean up ClientInterface locking
Jude Melton-Houghton
2022-02-03
*
Get rid of `basic_debug` last minute
sfan5
2022-01-30
*
Bump formspec version (#11980)
Vincent Robinson
2022-01-23
*
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
*
Fix local animation not instantly updating after being set
sfan5
2022-01-19
*
Don't call on_dieplayer callback two times (#11874)
savilli
2022-01-15
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
*
Socket-related cleanups
sfan5
2021-12-29
*
Fix check that denies new clients from a singleplayer session
savilli
2021-12-28
*
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-28
*
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-12-01
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Remove broken timeout behaviour
sfan5
2021-10-12
*
Fix player HP desync between client and server
savilli
2021-10-12
*
Various code improvements
SmallJoker
2021-09-27
*
Fix trivial typos
sfan5
2021-09-19
*
Shave off buffer copies in networking code (#11607)
sfan5
2021-09-17
*
Fix broken handling of NodemetaChanged packets
sfan5
2021-09-12
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-21
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
*
Block & report player self-interaction (#11137)
Lars Müller
2021-03-30
*
Check for duplicate login in TOSERVER_INIT handler (#11017)
Elias Fleckenstein
2021-03-19
*
Protect dropping from far node inventories
SmallJoker
2021-03-07
*
Protect per-player detached inventory actions
SmallJoker
2021-03-07
*
Clean up ClientEvent hudadd/hudchange internals
sfan5
2021-03-06
*
Fix hud_change and hud_remove after hud_add (#10997)
savilli
2021-02-26
*
Server-side authority for attached players (#10952)
SmallJoker
2021-02-15
*
Encode high codepoints as surrogates to safely transport wchar_t over network
sfan5
2021-02-02
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Server GotBlocks(): Lock clients to avoid multithreading issues
SmallJoker
2021-02-02
*
Cache client IP in RemoteClient so it can always be retrieved (#10887)
sfan5
2021-01-31
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Fix some minor code issues all over the place
sfan5
2020-12-24
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