| Commit message (Expand) | Author | Age |
... | |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Clean up database API and save the local map on an interval | ShadowNinja | 2015-03-06 |
* | Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache... | Loic Blot | 2015-03-05 |
* | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 |
* | ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for... | Loic Blot | 2015-03-04 |
* | We always know playerSAO when calling SendInventory. Using it instead of sear... | Loic Blot | 2015-03-04 |
* | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 |
* | Send Player HP when setHP (or a setHP caller) is called instead of looping an... | Loic Blot | 2015-03-03 |
* | Fix wrapDegrees family of functions | Craig Robbins | 2015-02-23 |
* | Fix some memory leaks on packet sending. | Loic Blot | 2015-02-21 |
* | Move sha1.hpp and base64.hpp to util/ | Loic Blot | 2015-02-21 |
* | Use proper CMakeLists.txt for network and client directories | Loic Blot | 2015-02-21 |
* | Typo fix in networkprotocol.h | Ner'zhul | 2015-02-19 |
* | [Patch 2/4] Network rework: packet writing, sending and cleanups | Loic Blot | 2015-02-16 |
* | Network Layer 7 rework (Packet handling) | Loic Blot | 2015-02-10 |