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path:
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nodedef.cpp
Commit message (
Expand
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Author
Age
*
Clean up nodedef.cpp
kwolekr
2014-10-03
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Allow use all 6 faces for special tiles.
RealBadAngel
2014-08-25
*
Speedup mapblock_mesh
RealBadAngel
2014-07-17
*
Fix errors/warnings reported by valgrind
sfan5
2014-07-06
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Shaders rework.
RealBadAngel
2013-12-03
*
Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ...
kwolekr
2013-11-29
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
*
Leveled nodebox backward compatibility
proller
2013-08-02
*
Weather support
proller
2013-07-27
*
Bump protocol version
PilzAdam
2013-07-20
*
Add liquid_range to nodedef
PilzAdam
2013-07-20
*
Change ContentFeatures array to a vector
Kahrl
2013-07-14
*
Leveled nodebox
proller
2013-07-13
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
Add drowning
PilzAdam
2013-06-19
*
Add new drawtype GLASSLIKE_FRAMED
RealBadAngel
2013-04-24
*
Add option to use texture alpha channel
kwolekr
2013-04-23
*
unkn own block -> unkn own node
khonkhortisan
2013-04-05
*
Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes
kwolekr
2013-03-30
*
Optimize CNodeDefManager::getIds
kwolekr
2013-03-30
*
Move rightclickable to the proper place
PilzAdam
2013-03-23
*
Include backface_culling flag in serialization format for TileDefs
Jürgen Doser
2013-03-23
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Disable placement prediction for nodes that use on_rightclick
Jeija
2013-02-19
*
Disable backface culling for drawtype plantlike and only draw 2 faces instead...
Jürgen Doser
2013-02-10
*
The new mapgen, noise functions, et al.
kwolekr
2013-01-21
*
Fix tile MaterialType to make sense and make lava surface be shader'd lower l...
Perttu Ahola
2012-12-02
*
Support serialization of protocol 13 ContentFeatures
Perttu Ahola
2012-11-29
*
Proper versioning of new network-serialized stuff
Perttu Ahola
2012-11-26
*
Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
Perttu Ahola
2012-11-25
*
Fix more things I forgot for attached players. Such players will now properly...
MirceaKitsune
2012-11-25
*
Fix some remaining issues with attachments, now they work. Tested with object...
MirceaKitsune
2012-11-25
*
Fix unnecessary network protocol incompatibility in ContentFeatures
Perttu Ahola
2012-11-08
*
Add liquid_renewable property.
Ilya Zhuravlev
2012-09-07
*
Fix black display inside opaque water
Matthew I
2012-08-31
*
Fix map deserialization and remove old serialization code
Perttu Ahola
2012-07-23
*
Increment protocol version
Perttu Ahola
2012-06-17
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Node texture animation
Perttu Ahola
2012-06-16
*
Node placement client-side prediction
Perttu Ahola
2012-06-10
*
Add after_destruct and cache the existence of on_construct, on_destruct and a...
Perttu Ahola
2012-06-05
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
WIP node metadata, node timers
Kahrl
2012-06-03
*
Allow group:groupname in ABM definition and implement minetest.hash_node_posi...
Perttu Ahola
2012-03-31
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