aboutsummaryrefslogtreecommitdiff
path: root/src/nodedef.cpp
Commit message (Expand)AuthorAge
* Make node definitions available to LuaPerttu Ahola2011-11-29
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola2011-11-29
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
* Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola2011-11-29
* Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...Perttu Ahola2011-11-29
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
* Fix another silly mistake making CONTENT_IGNORE definition not being what it ...Perttu Ahola2011-11-29
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Add name field to ContentFeaturesPerttu Ahola2011-11-29
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
* Fix flowing water being always opaquePerttu Ahola2011-11-29
* Node definitions transferPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Clean morePerttu Ahola2011-11-29
* Prepare more for node definition serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* Update inventory texture tooPerttu Ahola2011-11-29
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
href='#n229'>229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "content_nodemeta.h"
#include "inventory.h"
#include "content_mapnode.h"
#include "log.h"

/*
	SignNodeMetadata
*/

// Prototype
SignNodeMetadata proto_SignNodeMetadata("");

SignNodeMetadata::SignNodeMetadata(std::string text):
	m_text(text)
{
	NodeMetadata::registerType(typeId(), create);
}
u16 SignNodeMetadata::typeId() const
{
	return CONTENT_SIGN_WALL;
}
NodeMetadata* SignNodeMetadata::create(std::istream &is)
{
	std::string text = deSerializeString(is);
	return new SignNodeMetadata(text);
}
NodeMetadata* SignNodeMetadata::clone()
{
	return new SignNodeMetadata(m_text);
}
void SignNodeMetadata::serializeBody(std::ostream &os)
{
	os<<serializeString(m_text);
}
std::string SignNodeMetadata::infoText()
{
	return std::string("\"")+m_text+"\"";
}

/*
	ChestNodeMetadata
*/

// Prototype
ChestNodeMetadata proto_ChestNodeMetadata;

ChestNodeMetadata::ChestNodeMetadata()
{
	NodeMetadata::registerType(typeId(), create);
	
	m_inventory = new Inventory();
	m_inventory->addList("0", 8*4);
}
ChestNodeMetadata::~ChestNodeMetadata()
{
	delete m_inventory;
}
u16 ChestNodeMetadata::typeId() const
{
	return CONTENT_CHEST;
}
NodeMetadata* ChestNodeMetadata::create(std::istream &is)
{
	ChestNodeMetadata *d = new ChestNodeMetadata();
	d->m_inventory->deSerialize(is);
	return d;
}
NodeMetadata* ChestNodeMetadata::clone()
{
	ChestNodeMetadata *d = new ChestNodeMetadata();
	*d->m_inventory = *m_inventory;
	return d;
}
void ChestNodeMetadata::serializeBody(std::ostream &os)
{
	m_inventory->serialize(os);
}
std::string ChestNodeMetadata::infoText()
{
	return "Chest";
}
bool ChestNodeMetadata::nodeRemovalDisabled()
{
	/*
		Disable removal if chest contains something
	*/
	InventoryList *list = m_inventory->getList("0");
	if(list == NULL)
		return false;
	if(list->getUsedSlots() == 0)
		return false;
	return true;
}
std::string ChestNodeMetadata::getInventoryDrawSpecString()
{
	return
		"invsize[8,9;]"
		"list[current_name;0;0,0;8,4;]"
		"list[current_player;main;0,5;8,4;]";
}

/*
	LockingChestNodeMetadata
*/

// Prototype
LockingChestNodeMetadata proto_LockingChestNodeMetadata;

LockingChestNodeMetadata::LockingChestNodeMetadata()
{
	NodeMetadata::registerType(typeId(), create);

	m_inventory = new Inventory();
	m_inventory->addList("0", 8*4);
}
LockingChestNodeMetadata::~LockingChestNodeMetadata()
{
	delete m_inventory;
}
u16 LockingChestNodeMetadata::typeId() const
{
	return CONTENT_LOCKABLE_CHEST;
}
NodeMetadata* LockingChestNodeMetadata::create(std::istream &is)
{
	LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
	d->setOwner(deSerializeString(is));
	d->m_inventory->deSerialize(is);
	return d;
}
NodeMetadata* LockingChestNodeMetadata::clone()
{
	LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
	*d->m_inventory = *m_inventory;
	return d;
}
void LockingChestNodeMetadata::serializeBody(std::ostream &os)
{
	os<<serializeString(m_text);
	m_inventory->serialize(os);
}
std::string LockingChestNodeMetadata::infoText()
{
	return "Locking Chest";
}
bool LockingChestNodeMetadata::nodeRemovalDisabled()
{
	/*
		Disable removal if chest contains something
	*/
	InventoryList *list = m_inventory->getList("0");
	if(list == NULL)
		return false;
	if(list->getUsedSlots() == 0)
		return false;
	return true;
}
std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
{
	return
		"invsize[8,9;]"
		"list[current_name;0;0,0;8,4;]"
		"list[current_player;main;0,5;8,4;]";
}

/*
	FurnaceNodeMetadata
*/

// Prototype
FurnaceNodeMetadata proto_FurnaceNodeMetadata;

FurnaceNodeMetadata::FurnaceNodeMetadata()
{
	NodeMetadata::registerType(typeId(), create);
	
	m_inventory = new Inventory();
	m_inventory->addList("fuel", 1);
	m_inventory->addList("src", 1);
	m_inventory->addList("dst", 4);

	m_step_accumulator = 0;
	m_fuel_totaltime = 0;
	m_fuel_time = 0;
	m_src_totaltime = 0;
	m_src_time = 0;
}
FurnaceNodeMetadata::~FurnaceNodeMetadata()
{
	delete m_inventory;
}
u16 FurnaceNodeMetadata::typeId() const
{
	return CONTENT_FURNACE;
}
NodeMetadata* FurnaceNodeMetadata::clone()
{
	FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
	*d->m_inventory = *m_inventory;
	return d;
}
NodeMetadata* FurnaceNodeMetadata::create(std::istream &is)
{
	FurnaceNodeMetadata *d = new FurnaceNodeMetadata();

	d->m_inventory->deSerialize(is);

	int temp;
	is>>temp;
	d->m_fuel_totaltime = (float)temp/10;
	is>>temp;
	d->m_fuel_time = (float)temp/10;

	return d;
}
void FurnaceNodeMetadata::serializeBody(std::ostream &os)
{
	m_inventory->serialize(os);
	os<<itos(m_fuel_totaltime*10)<<" ";
	os<<itos(m_fuel_time*10)<<" ";
}
std::string FurnaceNodeMetadata::infoText()
{
	//return "Furnace";
	if(m_fuel_time >= m_fuel_totaltime)
	{
		const InventoryList *src_list = m_inventory->getList("src");
		assert(src_list);
		const InventoryItem *src_item = src_list->getItem(0);

		if(src_item && src_item->isCookable()) {
			InventoryList *dst_list = m_inventory->getList("dst");
			if(!dst_list->roomForCookedItem(src_item))
				return "Furnace is overloaded";
			return "Furnace is out of fuel";
		}
		else
			return "Furnace is inactive";
	}
	else
	{
		std::string s = "Furnace is active";
		// Do this so it doesn't always show (0%) for weak fuel
		if(m_fuel_totaltime > 3) {
			s += " (";
			s += itos(m_fuel_time/m_fuel_totaltime*100);
			s += "%)";
		}
		return s;
	}
}
bool FurnaceNodeMetadata::nodeRemovalDisabled()
{
	/*
		Disable removal if furnace is not empty
	*/
	InventoryList *list[3] = {m_inventory->getList("src"),
	m_inventory->getList("dst"), m_inventory->getList("fuel")};
	
	for(int i = 0; i < 3; i++) {
		if(list[i] == NULL)
			continue;
		if(list[i]->getUsedSlots() == 0)
			continue;
		return true;
	}
	return false;
	
}
void FurnaceNodeMetadata::inventoryModified()
{
	infostream<<"Furnace inventory modification callback"<<std::endl;
}
bool FurnaceNodeMetadata::step(float dtime)
{
	if(dtime > 60.0)
		infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
	// Update at a fixed frequency
	const float interval = 2.0;
	m_step_accumulator += dtime;
	bool changed = false;
	while(m_step_accumulator > interval)
	{
		m_step_accumulator -= interval;
		dtime = interval;

		//infostream<<"Furnace step dtime="<<dtime<<std::endl;
		
		InventoryList *dst_list = m_inventory->getList("dst");
		assert(dst_list);

		InventoryList *src_list = m_inventory->getList("src");
		assert(src_list);
		InventoryItem *src_item = src_list->getItem(0);
		
		bool room_available = false;
		
		if(src_item && src_item->isCookable())
			room_available = dst_list->roomForCookedItem(src_item);
		
		// Start only if there are free slots in dst, so that it can
		// accomodate any result item
		if(room_available)
		{
			m_src_totaltime = 3;
		}
		else
		{
			m_src_time = 0;
			m_src_totaltime = 0;
		}
		
		/*
			If fuel is burning, increment the burn counters.
			If item finishes cooking, move it to result.
		*/
		if(m_fuel_time < m_fuel_totaltime)
		{
			//infostream<<"Furnace is active"<<std::endl;
			m_fuel_time += dtime;
			m_src_time += dtime;
			if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
					&& src_item)
			{
				InventoryItem *cookresult = src_item->createCookResult();
				dst_list->addItem(cookresult);
				src_list->decrementMaterials(1);
				m_src_time = 0;
				m_src_totaltime = 0;
			}
			changed = true;
			
			// If the fuel was not used up this step, just keep burning it
			if(m_fuel_time < m_fuel_totaltime)
				continue;
		}
		
		/*
			Get the source again in case it has all burned
		*/
		src_item = src_list->getItem(0);
		
		/*
			If there is no source item, or the source item is not cookable,
			or the furnace is still cooking, or the furnace became overloaded, stop loop.
		*/
		if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
			dst_list->roomForCookedItem(src_item) == false)
		{
			m_step_accumulator = 0;
			break;
		}
		
		//infostream<<"Furnace is out of fuel"<<std::endl;

		InventoryList *fuel_list = m_inventory->getList("fuel");
		assert(fuel_list);
		const InventoryItem *fuel_item = fuel_list->getItem(0);

		if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item))
		{
			m_fuel_totaltime = 30;
			m_fuel_time = 0;
			fuel_list->decrementMaterials(1);
			changed = true;
		}
		else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLETREE).checkItem(fuel_item))
		{
			m_fuel_totaltime = 30;
			m_fuel_time = 0;
			fuel_list->decrementMaterials(1);
			changed = true;
		}
		else if(ItemSpec(ITEM_MATERIAL, CONTENT_FENCE).checkItem(fuel_item))
		{
			m_fuel_totaltime = 30/2;
			m_fuel_time = 0;
			fuel_list->decrementMaterials(1);
			changed = true;
		}
		else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item))
		{
			m_fuel_totaltime = 30/4;
			m_fuel_time = 0;
			fuel_list->decrementMaterials(1);
			changed = true;
		}
		else if(ItemSpec(ITEM_MATERIAL, CONTENT_BOOKSHELF).checkItem(fuel_item))
		{
			m_fuel_totaltime = 30/4;
			m_fuel_time = 0;
			fuel_list->decrementMaterials(1);
			changed = true;
		}
		else if(ItemSpec(ITEM_MATERIAL, CONTENT_LEAVES).checkItem(fuel_item))
		{
			m_fuel_totaltime = 30/16;
			m_fuel_time = 0;
			fuel_list->decrementMaterials(1);
			changed = true;
		}
		else if(ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS).checkItem(fuel_item))
		{
			m_fuel_totaltime = 30/32;
			m_fuel_time = 0;
			fuel_list->decrementMaterials(1);
			changed = true;
		}
		else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLEGRASS).checkItem(fuel_item))
		{
			m_fuel_totaltime = 30/32;
			m_fuel_time = 0;
			fuel_list->decrementMaterials(1);
			changed = true;
		}
		else if(ItemSpec(ITEM_MATERIAL, CONTENT_CACTUS).checkItem(fuel_item))
		{
			m_fuel_totaltime = 30/4;
			m_fuel_time = 0;
			fuel_list->decrementMaterials(1);
			changed = true;
		}
		else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item))
		{
			m_fuel_totaltime = 30/4/4;
			m_fuel_time = 0;
			fuel_list->decrementMaterials(1);
			changed = true;
		}
		else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item))
		{
			m_fuel_totaltime = 40;
			m_fuel_time = 0;
			fuel_list->decrementMaterials(1);
			changed = true;
		}
		else
		{
			//infostream<<"No fuel found"<<std::endl;
			// No fuel, stop loop.
			m_step_accumulator = 0;
			break;
		}
	}
	return changed;
}
std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
{
	return
		"invsize[8,9;]"
		"list[current_name;fuel;2,3;1,1;]"
		"list[current_name;src;2,1;1,1;]"
		"list[current_name;dst;5,1;2,2;]"
		"list[current_player;main;0,5;8,4;]";
}