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path:
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nodedef.cpp
Commit message (
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Author
Age
*
Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp
Perttu Ahola
2011-11-29
*
Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
*
Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
*
Add texture modifier [brighten and modify [toalpha to modify existing texture...
Perttu Ahola
2011-11-29
*
Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...
Perttu Ahola
2011-11-29
*
Optimize map generator for the dynamic content ids a bit
Perttu Ahola
2011-11-29
*
Fix another silly mistake making CONTENT_IGNORE definition not being what it ...
Perttu Ahola
2011-11-29
*
Improved MaterialItem (stores nodename)
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
Add name field to ContentFeatures
Perttu Ahola
2011-11-29
*
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
*
Move cook result properly to ContentFeatures
Perttu Ahola
2011-11-29
*
Clean nodefeat and content_mapnode a bit
Perttu Ahola
2011-11-29
*
Fix flowing water being always opaque
Perttu Ahola
2011-11-29
*
Node definitions transfer
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
Clean more
Perttu Ahola
2011-11-29
*
Prepare more for node definition serialization
Perttu Ahola
2011-11-29
*
Better node texture generation
Perttu Ahola
2011-11-29
*
Update inventory texture too
Perttu Ahola
2011-11-29
*
Properly update textures in node definitions
Perttu Ahola
2011-11-29
*
Make possible and do update textures in node definitions after late texture a...
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29