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nodedef.cpp
Commit message (
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Author
Age
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Add particle animation, glow
sfan5
2017-01-18
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Speed up emerge thread by using unordered map in a few places. Looking at 25%...
gregorycu
2016-10-08
*
Textures: Ignore unknown node in override.txt
SmallJoker
2016-10-08
*
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Move unknown node message when applying texture overrides to infostream (#4218)
Yutao Yuan
2016-06-14
*
Move updateTextures and fillTileAttribs to ContentFeatures
Ekdohibs
2016-05-23
*
Connected nodes: fix 2 minor bugs
Auke Kok
2016-03-14
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Nodedef: Restore smooth lighting to water
paramat
2016-02-27
*
Remove new_style_water
RealBadAngel
2016-02-26
*
Fix backface culling when connecting to new servers.
Auke Kok
2016-02-10
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
*
Allow per-tiles culling.
Auke Kok
2016-01-20
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Change i++ to ++i
David Jones
2015-08-25
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Add new leaves style - simple (glasslike drawtype)
RealBadAngel
2015-07-08
*
Minimap update
RealBadAngel
2015-06-28
*
Add minimap feature
RealBadAngel
2015-06-27
*
Add texture overriding
rubenwardy
2015-05-19
*
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
*
NodeDefManager: Improve const-correctness of interfaces
kwolekr
2015-05-05
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Tests: Add NodeResolver unittests
kwolekr
2015-05-05
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
NodeDef: Clear NodeResolver related entries too in clear()
kwolekr
2015-01-04
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NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
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