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nodedef.cpp
Commit message (
Expand
)
Author
Age
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Change i++ to ++i
David Jones
2015-08-25
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Add new leaves style - simple (glasslike drawtype)
RealBadAngel
2015-07-08
*
Minimap update
RealBadAngel
2015-06-28
*
Add minimap feature
RealBadAngel
2015-06-27
*
Add texture overriding
rubenwardy
2015-05-19
*
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
*
NodeDefManager: Improve const-correctness of interfaces
kwolekr
2015-05-05
*
Tests: Add NodeResolver unittests
kwolekr
2015-05-05
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
NodeDef: Clear NodeResolver related entries too in clear()
kwolekr
2015-01-04
*
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
*
Add support back for resolving group names in NodeResolver
kwolekr
2014-12-29
*
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
NodeResolver: Fix some comments and use const references for params
kwolekr
2014-12-12
*
NodeResolver: Fix cancelNode and cancelNodeList
kwolekr
2014-12-11
*
Recalculate normals for mesh #0. Fix for issue #1902.
RealBadAngel
2014-12-05
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
*
Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
*
Add NodeResolver documentation
kwolekr
2014-10-28
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Fix some indentation in nodedef.cpp
Kahrl
2014-10-20
*
Fix memory leak caused by mesh nodes (and nodeboxes)
Kahrl
2014-10-20
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Fix special tile backspace culling
kwolekr
2014-10-03
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-03
*
Fix misc. style issues
kwolekr
2014-10-03
*
Clean up nodedef.cpp
kwolekr
2014-10-03
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
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