Commit message (Collapse) | Author | Age | |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵ | Perttu Ahola | 2012-12-02 |
| | | | | like water | ||
* | Support serialization of protocol 13 ContentFeatures | Perttu Ahola | 2012-11-29 |
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* | Proper versioning of new network-serialized stuff | Perttu Ahola | 2012-11-26 |
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* | Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed | Perttu Ahola | 2012-11-25 |
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* | Fix more things I forgot for attached players. Such players will now ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | properly see themselves moving when attached, and the server will read their position accordingly Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place) | ||
* | Fix some remaining issues with attachments, now they work. Tested with ↵ | MirceaKitsune | 2012-11-25 |
| | | | | object->player and player->player attachments | ||
* | Fix unnecessary network protocol incompatibility in ContentFeatures | Perttu Ahola | 2012-11-08 |
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* | Add liquid_renewable property. | Ilya Zhuravlev | 2012-09-07 |
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* | Fix black display inside opaque water | Matthew I | 2012-08-31 |
| | | | | | | | | | | | | Opaque water's solidness was being set to 2, like a normal node. When you swim, it is treated like a solid block, and the display goes black. Setting it to 1 like transparent water allows you to see. It looks somewhat awkward when you swim, look up, and see an opaque wall of water (the surface), but there isn't much that can be done about it. If you made the water transparent so it looked good, it would defeat the purpose :) . | ||
* | Fix map deserialization and remove old serialization code | Perttu Ahola | 2012-07-23 |
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* | Increment protocol version | Perttu Ahola | 2012-06-17 |
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* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Node texture animation | Perttu Ahola | 2012-06-16 |
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* | Node placement client-side prediction | Perttu Ahola | 2012-06-10 |
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* | Add after_destruct and cache the existence of on_construct, on_destruct and ↵ | Perttu Ahola | 2012-06-05 |
| | | | | after_destruct for quick skipping when a node does not have them | ||
* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
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* | Allow group:groupname in ABM definition and implement ↵ | Perttu Ahola | 2012-03-31 |
| | | | | minetest.hash_node_position() | ||
* | Some serialization version stuff | Perttu Ahola | 2012-03-25 |
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* | Add sound.dig | Perttu Ahola | 2012-03-24 |
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* | Add sounds, tune things | Perttu Ahola | 2012-03-24 |
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* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
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* | Unknown nodes can be dug | Perttu Ahola | 2012-03-19 |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
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* | itemgroup.h and ItemGroupList typedef | Perttu Ahola | 2012-03-10 |
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* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
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* | Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵ | Kahrl | 2012-01-22 |
| | | | | legacy_wallmounted | ||
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Make ToolItem and MaterialItem to convert names by aliases at creation time ↵ | Perttu Ahola | 2011-12-04 |
| | | | | too (necessary for eg. crafting) | ||
* | Modify a commit in tooldef.cpp and nodedef.cpp | Perttu Ahola | 2011-12-04 |
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* | Add serialization for node aliases to let client show inventory images correctly | Perttu Ahola | 2011-12-04 |
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* | Node definition aliases | Perttu Ahola | 2011-12-03 |
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* | Allow digging unknown nodes | Perttu Ahola | 2011-12-03 |
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* | Fix non-fancy leaves not making faces with water | Perttu Ahola | 2011-12-01 |
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* | Make non-fancy leaf texture to go in texture atlas too | Perttu Ahola | 2011-12-01 |
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* | Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because ↵ | Perttu Ahola | 2011-12-01 |
| | | | | 1) it was not used, 2) if it will be used, it won't need to do that anymore | ||
* | Fix texture atlas not being created correctly | Perttu Ahola | 2011-12-01 |
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* | Fix liquid source backface culling (was not turned off) | Perttu Ahola | 2011-11-29 |
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* | Make node definitions available to Lua | Perttu Ahola | 2011-11-29 |
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* | Add node definitions in Lua and do not use content_mapnode_init anymore ↵ | Kahrl | 2011-11-29 |
| | | | | (except in test.cpp) | ||
* | Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp | Perttu Ahola | 2011-11-29 |
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* | Make liquid_alternative_* to be strings | Perttu Ahola | 2011-11-29 |
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* | Store metadata as metadata name in node definition | Perttu Ahola | 2011-11-29 |
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* | Add texture modifier [brighten and modify [toalpha to modify existing ↵ | Perttu Ahola | 2011-11-29 |
| | | | | texture, not read a new base | ||
* | Mess up with node definitions to make CONTENT_IGNORE be correctly ↵ | Perttu Ahola | 2011-11-29 |
| | | | | interpreted when creating meshes | ||
* | Optimize map generator for the dynamic content ids a bit | Perttu Ahola | 2011-11-29 |
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