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Commit message (Collapse)AuthorAge
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
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* Disable backface culling for drawtype plantlike and only draw 2 faces ↵Jürgen Doser2013-02-10
| | | | | | | | | instead of 4 This way, plants actually show the real backface on their back side, i.e., the front face mirrored around the vertical axis, instead of showing the front face on both sides. This looked weird when the texture was not symmetrical around the vertical axis.
* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵Perttu Ahola2012-12-02
| | | | like water
* Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-29
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* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
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* Update ContentFeatures serialization format now as PROTOCOL_VERSION was changedPerttu Ahola2012-11-25
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* Fix more things I forgot for attached players. Such players will now ↵MirceaKitsune2012-11-25
| | | | | | properly see themselves moving when attached, and the server will read their position accordingly Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place)
* Fix some remaining issues with attachments, now they work. Tested with ↵MirceaKitsune2012-11-25
| | | | object->player and player->player attachments
* Fix unnecessary network protocol incompatibility in ContentFeaturesPerttu Ahola2012-11-08
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* Add liquid_renewable property.Ilya Zhuravlev2012-09-07
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* Fix black display inside opaque waterMatthew I2012-08-31
| | | | | | | | | | | | Opaque water's solidness was being set to 2, like a normal node. When you swim, it is treated like a solid block, and the display goes black. Setting it to 1 like transparent water allows you to see. It looks somewhat awkward when you swim, look up, and see an opaque wall of water (the surface), but there isn't much that can be done about it. If you made the water transparent so it looked good, it would defeat the purpose :) .
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
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* Increment protocol versionPerttu Ahola2012-06-17
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Node texture animationPerttu Ahola2012-06-16
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* WIP node metadata, node timersKahrl2012-06-03
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* Allow group:groupname in ABM definition and implement ↵Perttu Ahola2012-03-31
| | | | minetest.hash_node_position()
* Some serialization version stuffPerttu Ahola2012-03-25
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* Add sound.digPerttu Ahola2012-03-24
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* Add sounds, tune thingsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* Unknown nodes can be dugPerttu Ahola2012-03-19
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Clean up log messages everywherePerttu Ahola2012-03-11
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* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl2012-01-22
| | | | legacy_wallmounted
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola2011-12-04
| | | | too (necessary for eg. crafting)
* Modify a commit in tooldef.cpp and nodedef.cppPerttu Ahola2011-12-04
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* Add serialization for node aliases to let client show inventory images correctlyPerttu Ahola2011-12-04
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* Node definition aliasesPerttu Ahola2011-12-03
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* Allow digging unknown nodesPerttu Ahola2011-12-03
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* Fix non-fancy leaves not making faces with waterPerttu Ahola2011-12-01
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* Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola2011-12-01
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* Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because ↵Perttu Ahola2011-12-01
| | | | 1) it was not used, 2) if it will be used, it won't need to do that anymore
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-01
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* Fix liquid source backface culling (was not turned off)Perttu Ahola2011-11-29
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* Make node definitions available to LuaPerttu Ahola2011-11-29
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola2011-11-29
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* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
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* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
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* Add texture modifier [brighten and modify [toalpha to modify existing ↵Perttu Ahola2011-11-29
| | | | texture, not read a new base