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path: root/src/nodedef.cpp
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* Fix backface culling when connecting to new servers.Auke Kok2016-02-10
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-23
* Allow per-tiles culling.Auke Kok2016-01-20
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Change i++ to ++iDavid Jones2015-08-25
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Fix relief mapping issuesRealBadAngel2015-07-16
* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-08
* Minimap updateRealBadAngel2015-06-28
* Add minimap featureRealBadAngel2015-06-27
* Add texture overridingrubenwardy2015-05-19
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* NodeDefManager: Improve const-correctness of interfaceskwolekr2015-05-05
* Tests: Add NodeResolver unittestskwolekr2015-05-05
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Finer progress bar updates when initializing nodesest312015-03-15
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* NodeDef: Clear NodeResolver related entries too in clear()kwolekr2015-01-04
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-04
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
* Add support back for resolving group names in NodeResolverkwolekr2014-12-29
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-21
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* NodeResolver: Fix some comments and use const references for paramskwolekr2014-12-12
* NodeResolver: Fix cancelNode and cancelNodeListkwolekr2014-12-11
* Recalculate normals for mesh #0. Fix for issue #1902.RealBadAngel2014-12-05
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-21
* Fix wallmounted mesh rotationsShadowNinja2014-11-19
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
* Add NodeResolver documentationkwolekr2014-10-28
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Fix some indentation in nodedef.cppKahrl2014-10-20
* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-20
* Custom collision boxes node property.RealBadAngel2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Fix special tile backspace cullingkwolekr2014-10-03
* Fix broken plantlike drawtype.RealBadAngel2014-10-03
* Fix misc. style issueskwolekr2014-10-03