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nodedef.cpp
Commit message (
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Author
Age
*
Add sound.dig
Perttu Ahola
2012-03-24
*
Add sounds, tune things
Perttu Ahola
2012-03-24
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Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
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Unknown nodes can be dug
Perttu Ahola
2012-03-19
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
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Clean up log messages everywhere
Perttu Ahola
2012-03-11
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itemgroup.h and ItemGroupList typedef
Perttu Ahola
2012-03-10
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Digging time groups WIP
Perttu Ahola
2012-03-10
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Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...
Kahrl
2012-01-22
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Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
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The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
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Make ToolItem and MaterialItem to convert names by aliases at creation time t...
Perttu Ahola
2011-12-04
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Modify a commit in tooldef.cpp and nodedef.cpp
Perttu Ahola
2011-12-04
*
Add serialization for node aliases to let client show inventory images correctly
Perttu Ahola
2011-12-04
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Node definition aliases
Perttu Ahola
2011-12-03
*
Allow digging unknown nodes
Perttu Ahola
2011-12-03
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Fix non-fancy leaves not making faces with water
Perttu Ahola
2011-12-01
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Make non-fancy leaf texture to go in texture atlas too
Perttu Ahola
2011-12-01
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Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1)...
Perttu Ahola
2011-12-01
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Fix texture atlas not being created correctly
Perttu Ahola
2011-12-01
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Fix liquid source backface culling (was not turned off)
Perttu Ahola
2011-11-29
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Make node definitions available to Lua
Perttu Ahola
2011-11-29
*
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
*
Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cpp
Perttu Ahola
2011-11-29
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Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
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Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
*
Add texture modifier [brighten and modify [toalpha to modify existing texture...
Perttu Ahola
2011-11-29
*
Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...
Perttu Ahola
2011-11-29
*
Optimize map generator for the dynamic content ids a bit
Perttu Ahola
2011-11-29
*
Fix another silly mistake making CONTENT_IGNORE definition not being what it ...
Perttu Ahola
2011-11-29
*
Improved MaterialItem (stores nodename)
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
Add name field to ContentFeatures
Perttu Ahola
2011-11-29
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Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
*
Move cook result properly to ContentFeatures
Perttu Ahola
2011-11-29
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Clean nodefeat and content_mapnode a bit
Perttu Ahola
2011-11-29
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Fix flowing water being always opaque
Perttu Ahola
2011-11-29
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Node definitions transfer
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
Clean more
Perttu Ahola
2011-11-29
*
Prepare more for node definition serialization
Perttu Ahola
2011-11-29
*
Better node texture generation
Perttu Ahola
2011-11-29
*
Update inventory texture too
Perttu Ahola
2011-11-29
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Properly update textures in node definitions
Perttu Ahola
2011-11-29
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Make possible and do update textures in node definitions after late texture a...
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29