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path: root/src/nodedef.cpp
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* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Finer progress bar updates when initializing nodesest312015-03-15
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* NodeDef: Clear NodeResolver related entries too in clear()kwolekr2015-01-04
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-04
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
* Add support back for resolving group names in NodeResolverkwolekr2014-12-29
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-21
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* NodeResolver: Fix some comments and use const references for paramskwolekr2014-12-12
* NodeResolver: Fix cancelNode and cancelNodeListkwolekr2014-12-11
* Recalculate normals for mesh #0. Fix for issue #1902.RealBadAngel2014-12-05
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-21
* Fix wallmounted mesh rotationsShadowNinja2014-11-19
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
* Add NodeResolver documentationkwolekr2014-10-28
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Fix some indentation in nodedef.cppKahrl2014-10-20
* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-20
* Custom collision boxes node property.RealBadAngel2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Fix special tile backspace cullingkwolekr2014-10-03
* Fix broken plantlike drawtype.RealBadAngel2014-10-03
* Fix misc. style issueskwolekr2014-10-03
* Clean up nodedef.cppkwolekr2014-10-03
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Add firelike drawtypeTriBlade92014-09-21
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Allow use all 6 faces for special tiles.RealBadAngel2014-08-25
* Speedup mapblock_meshRealBadAngel2014-07-17
* Fix errors/warnings reported by valgrindsfan52014-07-06
* Unite nodes shaders.RealBadAngel2014-06-15
* Shaders rework.RealBadAngel2013-12-03
* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ...kwolekr2013-11-29
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
* Leveled nodebox backward compatibilityproller2013-08-02
* Weather supportproller2013-07-27
* Bump protocol versionPilzAdam2013-07-20
* Add liquid_range to nodedefPilzAdam2013-07-20
* Change ContentFeatures array to a vectorKahrl2013-07-14
* Leveled nodeboxproller2013-07-13
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Add drowningPilzAdam2013-06-19
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24