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path: root/src/nodedef.cpp
Commit message (Expand)AuthorAge
* Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat2017-01-30
* Add smooth lighting for all nodesnumber Zero2017-01-24
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Add particle animation, glowsfan52017-01-18
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Add 2D sheet animation for nodessfan52017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Limit light_source in the engine (#4814)juhdanad2016-11-28
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu2016-10-08
* Textures: Ignore unknown node in override.txtSmallJoker2016-10-08
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Make plantlike drawtype more funAuke Kok2016-08-26
* Move unknown node message when applying texture overrides to infostream (#4218)Yutao Yuan2016-06-14
* Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs2016-05-23
* Connected nodes: fix 2 minor bugsAuke Kok2016-03-14
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Nodedef: Restore smooth lighting to waterparamat2016-02-27
* Remove new_style_waterRealBadAngel2016-02-26
* Fix backface culling when connecting to new servers.Auke Kok2016-02-10
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-23
* Allow per-tiles culling.Auke Kok2016-01-20
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Change i++ to ++iDavid Jones2015-08-25
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Fix relief mapping issuesRealBadAngel2015-07-16
* Add new leaves style - simple (glasslike drawtype)RealBadAngel2015-07-08
* Minimap updateRealBadAngel2015-06-28
* Add minimap featureRealBadAngel2015-06-27
* Add texture overridingrubenwardy2015-05-19
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* NodeDefManager: Improve const-correctness of interfaceskwolekr2015-05-05
* Tests: Add NodeResolver unittestskwolekr2015-05-05
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Finer progress bar updates when initializing nodesest312015-03-15
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* NodeDef: Clear NodeResolver related entries too in clear()kwolekr2015-01-04