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path: root/src/nodedef.cpp
Commit message (Collapse)AuthorAge
* Make node definitions available to LuaPerttu Ahola2011-11-29
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola2011-11-29
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* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
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* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
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* Add texture modifier [brighten and modify [toalpha to modify existing ↵Perttu Ahola2011-11-29
| | | | texture, not read a new base
* Mess up with node definitions to make CONTENT_IGNORE be correctly ↵Perttu Ahola2011-11-29
| | | | interpreted when creating meshes
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
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* Fix another silly mistake making CONTENT_IGNORE definition not being what it ↵Perttu Ahola2011-11-29
| | | | should
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
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* Node definition namesPerttu Ahola2011-11-29
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* Add name field to ContentFeaturesPerttu Ahola2011-11-29
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* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
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* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
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* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
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* Fix flowing water being always opaquePerttu Ahola2011-11-29
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* Node definitions transferPerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Clean morePerttu Ahola2011-11-29
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* Prepare more for node definition serializationPerttu Ahola2011-11-29
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* Better node texture generationPerttu Ahola2011-11-29
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* Update inventory texture tooPerttu Ahola2011-11-29
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* Properly update textures in node definitionsPerttu Ahola2011-11-29
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* Make possible and do update textures in node definitions after late texture ↵Perttu Ahola2011-11-29
| | | | atlas making
* GameDef compilesPerttu Ahola2011-11-29