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path: root/src/nodedef.cpp
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* Node texture animationPerttu Ahola2012-06-16
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* WIP node metadata, node timersKahrl2012-06-03
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* Allow group:groupname in ABM definition and implement ↵Perttu Ahola2012-03-31
| | | | minetest.hash_node_position()
* Some serialization version stuffPerttu Ahola2012-03-25
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* Add sound.digPerttu Ahola2012-03-24
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* Add sounds, tune thingsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* Unknown nodes can be dugPerttu Ahola2012-03-19
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Clean up log messages everywherePerttu Ahola2012-03-11
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* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl2012-01-22
| | | | legacy_wallmounted
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola2011-12-04
| | | | too (necessary for eg. crafting)
* Modify a commit in tooldef.cpp and nodedef.cppPerttu Ahola2011-12-04
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* Add serialization for node aliases to let client show inventory images correctlyPerttu Ahola2011-12-04
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* Node definition aliasesPerttu Ahola2011-12-03
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* Allow digging unknown nodesPerttu Ahola2011-12-03
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* Fix non-fancy leaves not making faces with waterPerttu Ahola2011-12-01
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* Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola2011-12-01
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* Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because ↵Perttu Ahola2011-12-01
| | | | 1) it was not used, 2) if it will be used, it won't need to do that anymore
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-01
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* Fix liquid source backface culling (was not turned off)Perttu Ahola2011-11-29
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* Make node definitions available to LuaPerttu Ahola2011-11-29
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola2011-11-29
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* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
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* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
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* Add texture modifier [brighten and modify [toalpha to modify existing ↵Perttu Ahola2011-11-29
| | | | texture, not read a new base
* Mess up with node definitions to make CONTENT_IGNORE be correctly ↵Perttu Ahola2011-11-29
| | | | interpreted when creating meshes
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
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* Fix another silly mistake making CONTENT_IGNORE definition not being what it ↵Perttu Ahola2011-11-29
| | | | should
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
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* Node definition namesPerttu Ahola2011-11-29
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* Add name field to ContentFeaturesPerttu Ahola2011-11-29
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* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
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* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
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* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
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* Fix flowing water being always opaquePerttu Ahola2011-11-29
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* Node definitions transferPerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Clean morePerttu Ahola2011-11-29
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* Prepare more for node definition serializationPerttu Ahola2011-11-29
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* Better node texture generationPerttu Ahola2011-11-29
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* Update inventory texture tooPerttu Ahola2011-11-29
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