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path:
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nodedef.cpp
Commit message (
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Author
Age
...
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
NodeDef: Clear NodeResolver related entries too in clear()
kwolekr
2015-01-04
*
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
*
Add support back for resolving group names in NodeResolver
kwolekr
2014-12-29
*
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
NodeResolver: Fix some comments and use const references for params
kwolekr
2014-12-12
*
NodeResolver: Fix cancelNode and cancelNodeList
kwolekr
2014-12-11
*
Recalculate normals for mesh #0. Fix for issue #1902.
RealBadAngel
2014-12-05
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
*
Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
*
Add NodeResolver documentation
kwolekr
2014-10-28
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Fix some indentation in nodedef.cpp
Kahrl
2014-10-20
*
Fix memory leak caused by mesh nodes (and nodeboxes)
Kahrl
2014-10-20
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Fix special tile backspace culling
kwolekr
2014-10-03
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-03
*
Fix misc. style issues
kwolekr
2014-10-03
*
Clean up nodedef.cpp
kwolekr
2014-10-03
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Allow use all 6 faces for special tiles.
RealBadAngel
2014-08-25
*
Speedup mapblock_mesh
RealBadAngel
2014-07-17
*
Fix errors/warnings reported by valgrind
sfan5
2014-07-06
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Shaders rework.
RealBadAngel
2013-12-03
*
Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ...
kwolekr
2013-11-29
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
*
Leveled nodebox backward compatibility
proller
2013-08-02
*
Weather support
proller
2013-07-27
*
Bump protocol version
PilzAdam
2013-07-20
*
Add liquid_range to nodedef
PilzAdam
2013-07-20
*
Change ContentFeatures array to a vector
Kahrl
2013-07-14
*
Leveled nodebox
proller
2013-07-13
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
Add drowning
PilzAdam
2013-06-19
*
Add new drawtype GLASSLIKE_FRAMED
RealBadAngel
2013-04-24
*
Add option to use texture alpha channel
kwolekr
2013-04-23
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