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* Fix tile MaterialType to make sense and make lava surface be shader'd lower l...Perttu Ahola2012-12-02
* Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-29
* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
* Update ContentFeatures serialization format now as PROTOCOL_VERSION was changedPerttu Ahola2012-11-25
* Fix more things I forgot for attached players. Such players will now properly...MirceaKitsune2012-11-25
* Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune2012-11-25
* Fix unnecessary network protocol incompatibility in ContentFeaturesPerttu Ahola2012-11-08
* Add liquid_renewable property.Ilya Zhuravlev2012-09-07
* Fix black display inside opaque waterMatthew I2012-08-31
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
* Increment protocol versionPerttu Ahola2012-06-17
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Node texture animationPerttu Ahola2012-06-16
* Node placement client-side predictionPerttu Ahola2012-06-10
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-05
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* WIP node metadata, node timersKahrl2012-06-03
* Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola2012-03-31
* Some serialization version stuffPerttu Ahola2012-03-25
* Add sound.digPerttu Ahola2012-03-24
* Add sounds, tune thingsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* Unknown nodes can be dugPerttu Ahola2012-03-19
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Clean up log messages everywherePerttu Ahola2012-03-11
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-04
* Modify a commit in tooldef.cpp and nodedef.cppPerttu Ahola2011-12-04
* Add serialization for node aliases to let client show inventory images correctlyPerttu Ahola2011-12-04
* Node definition aliasesPerttu Ahola2011-12-03
* Allow digging unknown nodesPerttu Ahola2011-12-03
* Fix non-fancy leaves not making faces with waterPerttu Ahola2011-12-01
* Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola2011-12-01
* Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1)...Perttu Ahola2011-12-01
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-01
* Fix liquid source backface culling (was not turned off)Perttu Ahola2011-11-29
* Make node definitions available to LuaPerttu Ahola2011-11-29
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola2011-11-29
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
* Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola2011-11-29
* Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...Perttu Ahola2011-11-29
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
* Fix another silly mistake making CONTENT_IGNORE definition not being what it ...Perttu Ahola2011-11-29