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path: root/src/nodedef.cpp
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* Add liquid_range to nodedefPilzAdam2013-07-20
* Change ContentFeatures array to a vectorKahrl2013-07-14
* Leveled nodeboxproller2013-07-13
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Add drowningPilzAdam2013-06-19
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24
* Add option to use texture alpha channelkwolekr2013-04-23
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr2013-03-30
* Optimize CNodeDefManager::getIdskwolekr2013-03-30
* Move rightclickable to the proper placePilzAdam2013-03-23
* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-23
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
* Disable backface culling for drawtype plantlike and only draw 2 faces instead...Jürgen Doser2013-02-10
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Fix tile MaterialType to make sense and make lava surface be shader'd lower l...Perttu Ahola2012-12-02
* Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-29
* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
* Update ContentFeatures serialization format now as PROTOCOL_VERSION was changedPerttu Ahola2012-11-25
* Fix more things I forgot for attached players. Such players will now properly...MirceaKitsune2012-11-25
* Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune2012-11-25
* Fix unnecessary network protocol incompatibility in ContentFeaturesPerttu Ahola2012-11-08
* Add liquid_renewable property.Ilya Zhuravlev2012-09-07
* Fix black display inside opaque waterMatthew I2012-08-31
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
* Increment protocol versionPerttu Ahola2012-06-17
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Node texture animationPerttu Ahola2012-06-16
* Node placement client-side predictionPerttu Ahola2012-06-10
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-05
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* WIP node metadata, node timersKahrl2012-06-03
* Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola2012-03-31
* Some serialization version stuffPerttu Ahola2012-03-25
* Add sound.digPerttu Ahola2012-03-24
* Add sounds, tune thingsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* Unknown nodes can be dugPerttu Ahola2012-03-19
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Clean up log messages everywherePerttu Ahola2012-03-11
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-04
* Modify a commit in tooldef.cpp and nodedef.cppPerttu Ahola2011-12-04