| Commit message (Expand) | Author | Age |
* | TileLayer: use shared_ptr for FrameSpec vector (#6171) | Loïc Blot | 2017-07-26 |
* | Add 'plantlike_rooted' drawtype | number Zero | 2017-07-11 |
* | Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL' | stujones11 | 2017-07-01 |
* | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot | 2017-06-26 |
* | Cpp11 patchset 11: continue working on constructor style migration (#6004) | Loïc Blot | 2017-06-18 |
* | Fix the serialization error by ff73c7a (#5964) | Rui | 2017-06-11 |
* | Sound: Add pitch option (#5960) | Rui | 2017-06-11 |
* | C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) | Loïc Blot | 2017-06-04 |
* | Various code cleanup & little performance improvement on HTTP download (#5772) | Loïc Blot | 2017-05-20 |
* | Fix alpha for liquid nodes (#5494) | Dániel Juhász | 2017-05-19 |
* | Shaders: Remove unused water surface shader | paramat | 2017-05-08 |
* | Allow mesh and nodeboxes to wave like plants or leaves. (#3497) | Auke Kok | 2017-04-28 |
* | Fix various points reported by cppcheck (#5656) | Loïc Blot | 2017-04-25 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Only use palette if param_type2 is correct | Dániel Juhász | 2017-04-13 |
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Some performance optimizations (#5424) | Loïc Blot | 2017-03-22 |
* | Update server min protocol version to v24 (#5411) | Loïc Blot | 2017-03-19 |
* | Plantlike: Fix visual_scale being applied squared | paramat | 2017-02-10 |
* | Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients" | Craig Robbins | 2017-02-10 |
* | Plantlike visual scale: Send sqrt(visual_scale) to old clients | paramat | 2017-01-30 |
* | Add smooth lighting for all nodes | number Zero | 2017-01-24 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Add particle animation, glow | sfan5 | 2017-01-18 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Improve getPointedThing() (#4346) | Dániel Juhász | 2017-01-04 |
* | Add 2D sheet animation for nodes | sfan5 | 2017-01-02 |
* | Move TileAnimation code to seperate file | sfan5 | 2017-01-02 |
* | Limit light_source in the engine (#4814) | juhdanad | 2016-11-28 |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | Speed up emerge thread by using unordered map in a few places. Looking at 25%... | gregorycu | 2016-10-08 |
* | Textures: Ignore unknown node in override.txt | SmallJoker | 2016-10-08 |
* | Add minetest.unregister_item and minetest.register_alias_force | paly2 | 2016-09-08 |
* | Make plantlike drawtype more fun | Auke Kok | 2016-08-26 |
* | Move unknown node message when applying texture overrides to infostream (#4218) | Yutao Yuan | 2016-06-14 |
* | Move updateTextures and fillTileAttribs to ContentFeatures | Ekdohibs | 2016-05-23 |
* | Connected nodes: fix 2 minor bugs | Auke Kok | 2016-03-14 |
* | Allow nodes to specify which sides to connect to. | Auke Kok | 2016-03-12 |
* | Nodebox: Allow nodeboxes to "connect" | Auke Kok | 2016-03-12 |
* | Add minetest.register_lbm() to run code on block load only | est31 | 2016-03-07 |
* | Nodedef: Restore smooth lighting to water | paramat | 2016-02-27 |
* | Remove new_style_water | RealBadAngel | 2016-02-26 |
* | Fix backface culling when connecting to new servers. | Auke Kok | 2016-02-10 |
* | Cleanup selection mesh code, add shaders for halo and selection boxes | RealBadAngel | 2016-02-08 |
* | Backface culling: Ignore setting in tiledef from old servers. | Auke Kok | 2016-01-23 |
* | Allow per-tiles culling. | Auke Kok | 2016-01-20 |
* | Liquids: Flow into and destroy 'floodable' nodes | paramat | 2016-01-07 |
* | Use warningstream for log messages with WARNING | ShadowNinja | 2015-10-14 |
* | Change i++ to ++i | David Jones | 2015-08-25 |