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src
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nodedef.cpp
Commit message (
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Author
Age
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
Fix missing ignore textures (#7326)
you
2018-05-20
*
Node resolver: Make error on fallback optional, disable for mapgen aliases
Paramat
2018-04-20
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Add missing? include
Esteban I. Ruiz Moreno
2017-10-26
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Make INodeDefManager::getIds return a vector, not a set
Kahrl
2017-09-12
*
Implement client node dig prediction
Auke Kok
2017-09-11
*
Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8
Loic Blot
2017-08-29
*
Bump minimal protocol version to 36 (#6319)
SmallJoker
2017-08-29
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
*
Code modernization: src/n*, src/o* (#6280)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-07-01
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Fix the serialization error by ff73c7a (#5964)
Rui
2017-06-11
*
Sound: Add pitch option (#5960)
Rui
2017-06-11
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Fix alpha for liquid nodes (#5494)
Dániel Juhász
2017-05-19
*
Shaders: Remove unused water surface shader
paramat
2017-05-08
*
Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
Auke Kok
2017-04-28
*
Fix various points reported by cppcheck (#5656)
Loïc Blot
2017-04-25
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Only use palette if param_type2 is correct
Dániel Juhász
2017-04-13
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Some performance optimizations (#5424)
Loïc Blot
2017-03-22
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
Plantlike: Fix visual_scale being applied squared
paramat
2017-02-10
*
Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
Craig Robbins
2017-02-10
*
Plantlike visual scale: Send sqrt(visual_scale) to old clients
paramat
2017-01-30
*
Add smooth lighting for all nodes
number Zero
2017-01-24
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Add particle animation, glow
sfan5
2017-01-18
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Speed up emerge thread by using unordered map in a few places. Looking at 25%...
gregorycu
2016-10-08
*
Textures: Ignore unknown node in override.txt
SmallJoker
2016-10-08
*
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Move unknown node message when applying texture overrides to infostream (#4218)
Yutao Yuan
2016-06-14
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