| Commit message (Expand) | Author | Age |
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |
* | Fix missing ignore textures (#7326) | you | 2018-05-20 |
* | Node resolver: Make error on fallback optional, disable for mapgen aliases | Paramat | 2018-04-20 |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
* | Connected Nodeboxes: Add `disconnected` boxes | Thomas--S | 2018-01-03 |
* | Add missing? include | Esteban I. Ruiz Moreno | 2017-10-26 |
* | Real global textures (#6105) | Vitaliy | 2017-10-15 |
* | Make INodeDefManager::getIds return a vector, not a set | Kahrl | 2017-09-12 |
* | Implement client node dig prediction | Auke Kok | 2017-09-11 |
* | Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8 | Loic Blot | 2017-08-29 |
* | Bump minimal protocol version to 36 (#6319) | SmallJoker | 2017-08-29 |
* | Modernize code: very last fixes (#6290) | Loïc Blot | 2017-08-20 |
* | Code modernization: src/n*, src/o* (#6280) | Loïc Blot | 2017-08-19 |
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 |
* | TileLayer: use shared_ptr for FrameSpec vector (#6171) | Loïc Blot | 2017-07-26 |
* | Add 'plantlike_rooted' drawtype | number Zero | 2017-07-11 |
* | Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL' | stujones11 | 2017-07-01 |
* | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot | 2017-06-26 |
* | Cpp11 patchset 11: continue working on constructor style migration (#6004) | Loïc Blot | 2017-06-18 |
* | Fix the serialization error by ff73c7a (#5964) | Rui | 2017-06-11 |
* | Sound: Add pitch option (#5960) | Rui | 2017-06-11 |
* | C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) | Loïc Blot | 2017-06-04 |
* | Various code cleanup & little performance improvement on HTTP download (#5772) | Loïc Blot | 2017-05-20 |
* | Fix alpha for liquid nodes (#5494) | Dániel Juhász | 2017-05-19 |
* | Shaders: Remove unused water surface shader | paramat | 2017-05-08 |
* | Allow mesh and nodeboxes to wave like plants or leaves. (#3497) | Auke Kok | 2017-04-28 |
* | Fix various points reported by cppcheck (#5656) | Loïc Blot | 2017-04-25 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Only use palette if param_type2 is correct | Dániel Juhász | 2017-04-13 |
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Some performance optimizations (#5424) | Loïc Blot | 2017-03-22 |
* | Update server min protocol version to v24 (#5411) | Loïc Blot | 2017-03-19 |
* | Plantlike: Fix visual_scale being applied squared | paramat | 2017-02-10 |
* | Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients" | Craig Robbins | 2017-02-10 |
* | Plantlike visual scale: Send sqrt(visual_scale) to old clients | paramat | 2017-01-30 |
* | Add smooth lighting for all nodes | number Zero | 2017-01-24 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Add particle animation, glow | sfan5 | 2017-01-18 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Improve getPointedThing() (#4346) | Dániel Juhász | 2017-01-04 |
* | Add 2D sheet animation for nodes | sfan5 | 2017-01-02 |
* | Move TileAnimation code to seperate file | sfan5 | 2017-01-02 |
* | Limit light_source in the engine (#4814) | juhdanad | 2016-11-28 |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | Speed up emerge thread by using unordered map in a few places. Looking at 25%... | gregorycu | 2016-10-08 |
* | Textures: Ignore unknown node in override.txt | SmallJoker | 2016-10-08 |
* | Add minetest.unregister_item and minetest.register_alias_force | paly2 | 2016-09-08 |
* | Make plantlike drawtype more fun | Auke Kok | 2016-08-26 |
* | Move unknown node message when applying texture overrides to infostream (#4218) | Yutao Yuan | 2016-06-14 |