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path: root/src/nodedef.cpp
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* Clear old item groups when they are overridden. (#8753)Beha2019-08-12
* override.txt: Fix crash due to CRLF endings (#8439)David G2019-05-25
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Fix missing ignore textures (#7326)you2018-05-20
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-20
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Add missing? includeEsteban I. Ruiz Moreno2017-10-26
* Real global textures (#6105)Vitaliy2017-10-15
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Implement client node dig predictionAuke Kok2017-09-11
* Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8Loic Blot2017-08-29
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-29
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-26
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-01
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Fix the serialization error by ff73c7a (#5964)Rui2017-06-11
* Sound: Add pitch option (#5960)Rui2017-06-11
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-19
* Shaders: Remove unused water surface shaderparamat2017-05-08
* Allow mesh and nodeboxes to wave like plants or leaves. (#3497)Auke Kok2017-04-28
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Only use palette if param_type2 is correctDániel Juhász2017-04-13
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-10
* Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins2017-02-10
* Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat2017-01-30
* Add smooth lighting for all nodesnumber Zero2017-01-24
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Add particle animation, glowsfan52017-01-18
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Add 2D sheet animation for nodessfan52017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Limit light_source in the engine (#4814)juhdanad2016-11-28
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu2016-10-08