summaryrefslogtreecommitdiff
path: root/src/nodedef.h
Commit message (Collapse)AuthorAge
* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
|
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
|
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
|
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
|
* Node definition namesPerttu Ahola2011-11-29
|
* Add name field to ContentFeaturesPerttu Ahola2011-11-29
|
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
|
* Remove old commentsPerttu Ahola2011-11-29
|
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
|
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
|
* Fix flowing water being always opaquePerttu Ahola2011-11-29
|
* Node definitions transferPerttu Ahola2011-11-29
|
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
|
* Clean morePerttu Ahola2011-11-29
|
* Prepare more for node definition serializationPerttu Ahola2011-11-29
|
* Better node texture generationPerttu Ahola2011-11-29
|
* Update inventory texture tooPerttu Ahola2011-11-29
|
* Properly update textures in node definitionsPerttu Ahola2011-11-29
|
* Make possible and do update textures in node definitions after late texture ↵Perttu Ahola2011-11-29
| | | | atlas making
* GameDef compilesPerttu Ahola2011-11-29