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nodedef.h
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Author
Age
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Make ToolItem and MaterialItem to convert names by aliases at creation time ↵
Perttu Ahola
2011-12-04
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too (necessary for eg. crafting)
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Node definition aliases
Perttu Ahola
2011-12-03
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Add node definitions in Lua and do not use content_mapnode_init anymore ↵
Kahrl
2011-11-29
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(except in test.cpp)
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Make liquid_alternative_* to be strings
Perttu Ahola
2011-11-29
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Store metadata as metadata name in node definition
Perttu Ahola
2011-11-29
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Optimize map generator for the dynamic content ids a bit
Perttu Ahola
2011-11-29
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Improved MaterialItem (stores nodename)
Perttu Ahola
2011-11-29
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Node definition names
Perttu Ahola
2011-11-29
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Add name field to ContentFeatures
Perttu Ahola
2011-11-29
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Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
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Remove old comments
Perttu Ahola
2011-11-29
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Move cook result properly to ContentFeatures
Perttu Ahola
2011-11-29
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Clean nodefeat and content_mapnode a bit
Perttu Ahola
2011-11-29
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Fix flowing water being always opaque
Perttu Ahola
2011-11-29
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Node definitions transfer
Perttu Ahola
2011-11-29
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Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
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Clean more
Perttu Ahola
2011-11-29
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Prepare more for node definition serialization
Perttu Ahola
2011-11-29
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Better node texture generation
Perttu Ahola
2011-11-29
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Update inventory texture too
Perttu Ahola
2011-11-29
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Properly update textures in node definitions
Perttu Ahola
2011-11-29
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Make possible and do update textures in node definitions after late texture ↵
Perttu Ahola
2011-11-29
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atlas making
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GameDef compiles
Perttu Ahola
2011-11-29