Commit message (Collapse) | Author | Age | |
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* | Add drowning | PilzAdam | 2013-06-19 |
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* | Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED | Perttu Ahola | 2013-04-25 |
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* | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | 2013-04-24 |
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* | Optimize CNodeDefManager::getIds | kwolekr | 2013-03-30 |
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* | Include backface_culling flag in serialization format for TileDefs | Jürgen Doser | 2013-03-23 |
| | | | | | | | | | | This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true. | ||
* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Disable placement prediction for nodes that use on_rightclick | Jeija | 2013-02-19 |
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* | Support serialization of protocol 13 ContentFeatures | Perttu Ahola | 2012-11-29 |
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* | Add liquid_renewable property. | Ilya Zhuravlev | 2012-09-07 |
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* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Node texture animation | Perttu Ahola | 2012-06-16 |
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* | Add after_destruct and cache the existence of on_construct, on_destruct and ↵ | Perttu Ahola | 2012-06-05 |
| | | | | after_destruct for quick skipping when a node does not have them | ||
* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
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* | Allow group:groupname in ABM definition and implement ↵ | Perttu Ahola | 2012-03-31 |
| | | | | minetest.hash_node_position() | ||
* | Add sound.dig | Perttu Ahola | 2012-03-24 |
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* | Add sounds, tune things | Perttu Ahola | 2012-03-24 |
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* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | itemgroup.h and ItemGroupList typedef | Perttu Ahola | 2012-03-10 |
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* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Make ToolItem and MaterialItem to convert names by aliases at creation time ↵ | Perttu Ahola | 2011-12-04 |
| | | | | too (necessary for eg. crafting) | ||
* | Node definition aliases | Perttu Ahola | 2011-12-03 |
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* | Add node definitions in Lua and do not use content_mapnode_init anymore ↵ | Kahrl | 2011-11-29 |
| | | | | (except in test.cpp) | ||
* | Make liquid_alternative_* to be strings | Perttu Ahola | 2011-11-29 |
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* | Store metadata as metadata name in node definition | Perttu Ahola | 2011-11-29 |
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* | Optimize map generator for the dynamic content ids a bit | Perttu Ahola | 2011-11-29 |
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* | Improved MaterialItem (stores nodename) | Perttu Ahola | 2011-11-29 |
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* | Node definition names | Perttu Ahola | 2011-11-29 |
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* | Add name field to ContentFeatures | Perttu Ahola | 2011-11-29 |
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* | Remove burn time definitions from FurnaceNodeMetadata | Perttu Ahola | 2011-11-29 |
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* | Remove old comments | Perttu Ahola | 2011-11-29 |
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* | Move cook result properly to ContentFeatures | Perttu Ahola | 2011-11-29 |
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* | Clean nodefeat and content_mapnode a bit | Perttu Ahola | 2011-11-29 |
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* | Fix flowing water being always opaque | Perttu Ahola | 2011-11-29 |
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* | Node definitions transfer | Perttu Ahola | 2011-11-29 |
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* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
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* | Clean more | Perttu Ahola | 2011-11-29 |
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* | Prepare more for node definition serialization | Perttu Ahola | 2011-11-29 |
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* | Better node texture generation | Perttu Ahola | 2011-11-29 |
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* | Update inventory texture too | Perttu Ahola | 2011-11-29 |
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* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 |
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* | Make possible and do update textures in node definitions after late texture ↵ | Perttu Ahola | 2011-11-29 |
| | | | | atlas making | ||
* | GameDef compiles | Perttu Ahola | 2011-11-29 |