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nodedef.h
Commit message (
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Author
Age
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Fix alpha for liquid nodes (#5494)
Dániel Juhász
2017-05-19
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Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
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Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
paramat
2017-03-30
*
Content_mapblock.cpp: Refactor
number Zero
2017-03-20
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
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Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
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Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
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Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Move updateTextures and fillTileAttribs to ContentFeatures
Ekdohibs
2016-05-23
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
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Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
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Fix backface culling when connecting to new servers.
Auke Kok
2016-02-10
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Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
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Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
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Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-10-04
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Fix relief mapping issues
RealBadAngel
2015-07-16
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Add minimap feature
RealBadAngel
2015-06-27
*
Add texture overriding
rubenwardy
2015-05-19
*
Fix compilation for non-client builds, and fix signed comparison warning
kwolekr
2015-05-08
*
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
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NodeDefManager: Improve const-correctness of interfaces
kwolekr
2015-05-05
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
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Fix crash if NodeResolver destroyed before pending any node resolutions
kwolekr
2015-01-03
*
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
NodeResolver: Fix some comments and use const references for params
kwolekr
2014-12-12
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NodeResolver: Fix cancelNode and cancelNodeList
kwolekr
2014-12-11
*
Refactor decoration-related code
kwolekr
2014-10-29
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Add NodeResolver documentation
kwolekr
2014-10-28
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
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Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
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Add firelike drawtype
TriBlade9
2014-09-21
*
Allow use all 6 faces for special tiles.
RealBadAngel
2014-08-25
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Shaders rework.
RealBadAngel
2013-12-03
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