aboutsummaryrefslogtreecommitdiff
path: root/src/nodedef.h
Commit message (Collapse)AuthorAge
* Allow group:groupname in ABM definition and implement ↵Perttu Ahola2012-03-31
| | | | minetest.hash_node_position()
* Add sound.digPerttu Ahola2012-03-24
|
* Add sounds, tune thingsPerttu Ahola2012-03-24
|
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
|
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
|
* Digging time groups WIPPerttu Ahola2012-03-10
|
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola2011-12-04
| | | | too (necessary for eg. crafting)
* Node definition aliasesPerttu Ahola2011-12-03
|
* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
|
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
|
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
|
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
|
* Node definition namesPerttu Ahola2011-11-29
|
* Add name field to ContentFeaturesPerttu Ahola2011-11-29
|
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
|
* Remove old commentsPerttu Ahola2011-11-29
|
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
|
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
|
* Fix flowing water being always opaquePerttu Ahola2011-11-29
|
* Node definitions transferPerttu Ahola2011-11-29
|
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
|
* Clean morePerttu Ahola2011-11-29
|
* Prepare more for node definition serializationPerttu Ahola2011-11-29
|
* Better node texture generationPerttu Ahola2011-11-29
|
* Update inventory texture tooPerttu Ahola2011-11-29
|
* Properly update textures in node definitionsPerttu Ahola2011-11-29
|
* Make possible and do update textures in node definitions after late texture ↵Perttu Ahola2011-11-29
| | | | atlas making
* GameDef compilesPerttu Ahola2011-11-29