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nodedef.h
Commit message (
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Author
Age
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Move updateTextures and fillTileAttribs to ContentFeatures
Ekdohibs
2016-05-23
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Fix backface culling when connecting to new servers.
Auke Kok
2016-02-10
*
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
*
Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-10-04
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Add minimap feature
RealBadAngel
2015-06-27
*
Add texture overriding
rubenwardy
2015-05-19
*
Fix compilation for non-client builds, and fix signed comparison warning
kwolekr
2015-05-08
*
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
*
NodeDefManager: Improve const-correctness of interfaces
kwolekr
2015-05-05
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
*
Fix crash if NodeResolver destroyed before pending any node resolutions
kwolekr
2015-01-03
*
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
NodeResolver: Fix some comments and use const references for params
kwolekr
2014-12-12
*
NodeResolver: Fix cancelNode and cancelNodeList
kwolekr
2014-12-11
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Add NodeResolver documentation
kwolekr
2014-10-28
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Allow use all 6 faces for special tiles.
RealBadAngel
2014-08-25
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Shaders rework.
RealBadAngel
2013-12-03
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
*
Leveled nodebox backward compatibility
proller
2013-08-02
*
Weather support
proller
2013-07-27
*
Add liquid_range to nodedef
PilzAdam
2013-07-20
*
Change ContentFeatures array to a vector
Kahrl
2013-07-14
*
Leveled nodebox
proller
2013-07-13
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
Add drowning
PilzAdam
2013-06-19
*
Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
Perttu Ahola
2013-04-25
*
Add new drawtype GLASSLIKE_FRAMED
RealBadAngel
2013-04-24
*
Optimize CNodeDefManager::getIds
kwolekr
2013-03-30
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