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path: root/src/nodedef.h
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* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Make plantlike drawtype more funAuke Kok2016-08-26
* Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs2016-05-23
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Fix backface culling when connecting to new servers.Auke Kok2016-02-10
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-23
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-04
* Fix relief mapping issuesRealBadAngel2015-07-16
* Add minimap featureRealBadAngel2015-06-27
* Add texture overridingrubenwardy2015-05-19
* Fix compilation for non-client builds, and fix signed comparison warningkwolekr2015-05-08
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* NodeDefManager: Improve const-correctness of interfaceskwolekr2015-05-05
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Finer progress bar updates when initializing nodesest312015-03-15
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-04
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
* Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr2015-01-03
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* NodeResolver: Fix some comments and use const references for paramskwolekr2014-12-12
* NodeResolver: Fix cancelNode and cancelNodeListkwolekr2014-12-11
* Refactor decoration-related codekwolekr2014-10-29
* Add NodeResolver documentationkwolekr2014-10-28
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Custom collision boxes node property.RealBadAngel2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Add firelike drawtypeTriBlade92014-09-21
* Allow use all 6 faces for special tiles.RealBadAngel2014-08-25
* Unite nodes shaders.RealBadAngel2014-06-15
* Shaders rework.RealBadAngel2013-12-03
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
* Leveled nodebox backward compatibilityproller2013-08-02
* Weather supportproller2013-07-27
* Add liquid_range to nodedefPilzAdam2013-07-20
* Change ContentFeatures array to a vectorKahrl2013-07-14
* Leveled nodeboxproller2013-07-13
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Add drowningPilzAdam2013-06-19
* Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-25
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24
* Optimize CNodeDefManager::getIdskwolekr2013-03-30