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path:
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src
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nodedef.h
Commit message (
Expand
)
Author
Age
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Fix backface culling when connecting to new servers.
Auke Kok
2016-02-10
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Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
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Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
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Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-10-04
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Fix relief mapping issues
RealBadAngel
2015-07-16
*
Add minimap feature
RealBadAngel
2015-06-27
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Add texture overriding
rubenwardy
2015-05-19
*
Fix compilation for non-client builds, and fix signed comparison warning
kwolekr
2015-05-08
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NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
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NodeDefManager: Improve const-correctness of interfaces
kwolekr
2015-05-05
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Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
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Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
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NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
*
Fix crash if NodeResolver destroyed before pending any node resolutions
kwolekr
2015-01-03
*
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
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Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
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NodeResolver: Fix some comments and use const references for params
kwolekr
2014-12-12
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NodeResolver: Fix cancelNode and cancelNodeList
kwolekr
2014-12-11
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Add NodeResolver documentation
kwolekr
2014-10-28
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
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Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Allow use all 6 faces for special tiles.
RealBadAngel
2014-08-25
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Shaders rework.
RealBadAngel
2013-12-03
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
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Leveled nodebox backward compatibility
proller
2013-08-02
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Weather support
proller
2013-07-27
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Add liquid_range to nodedef
PilzAdam
2013-07-20
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Change ContentFeatures array to a vector
Kahrl
2013-07-14
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Leveled nodebox
proller
2013-07-13
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
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Add drowning
PilzAdam
2013-06-19
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Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
Perttu Ahola
2013-04-25
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Add new drawtype GLASSLIKE_FRAMED
RealBadAngel
2013-04-24
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Optimize CNodeDefManager::getIds
kwolekr
2013-03-30
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Include backface_culling flag in serialization format for TileDefs
Jürgen Doser
2013-03-23
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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Disable placement prediction for nodes that use on_rightclick
Jeija
2013-02-19
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