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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
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* Leveled nodebox backward compatibilityproller2013-08-02
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* Weather supportproller2013-07-27
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* Add liquid_range to nodedefPilzAdam2013-07-20
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* Change ContentFeatures array to a vectorKahrl2013-07-14
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* Leveled nodeboxproller2013-07-13
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Add drowningPilzAdam2013-06-19
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* Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-25
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* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24
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* Optimize CNodeDefManager::getIdskwolekr2013-03-30
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* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-23
| | | | | | | | | | This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true.
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
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* Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-29
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* Add liquid_renewable property.Ilya Zhuravlev2012-09-07
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Node texture animationPerttu Ahola2012-06-16
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* WIP node metadata, node timersKahrl2012-06-03
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* Allow group:groupname in ABM definition and implement ↵Perttu Ahola2012-03-31
| | | | minetest.hash_node_position()
* Add sound.digPerttu Ahola2012-03-24
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* Add sounds, tune thingsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola2011-12-04
| | | | too (necessary for eg. crafting)
* Node definition aliasesPerttu Ahola2011-12-03
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
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* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
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* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
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* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
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* Node definition namesPerttu Ahola2011-11-29
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* Add name field to ContentFeaturesPerttu Ahola2011-11-29
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* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
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* Remove old commentsPerttu Ahola2011-11-29
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* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
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* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
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* Fix flowing water being always opaquePerttu Ahola2011-11-29
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* Node definitions transferPerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Clean morePerttu Ahola2011-11-29
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