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nodedef.h
Commit message (
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Author
Age
*
Optimize swapping nodes with equivalent lighting
Jude Melton-Houghton
2022-03-29
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
Schematic: Properly deal with before/after node resolving and document (#11011)
SmallJoker
2021-03-20
*
Rework use_texture_alpha to provide three opaque/clip/blend modes
sfan5
2021-01-29
*
Drop never documented 'alpha' property from nodedef
sfan5
2021-01-29
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Render nodeboxes with opaque material if possible (#10122)
sfan5
2020-08-12
*
Implement override.txt support for special tiles (#10140)
Hugues Ross
2020-08-04
*
Improve default inventory+wield images of node drawtypes (#9299)
Wuzzy
2020-07-23
*
Remove std::shared_ptr use in TileLayer (#10090)
sfan5
2020-07-10
*
Cache liquid alternative IDs (#8053)
Vitaliy
2020-05-20
*
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-19
*
Allow ObjDefManager instances to be cloned
sfan5
2020-05-05
*
Refactor texture overrides and add new features (#9600)
Hugues Ross
2020-04-14
*
Clear old item groups when they are overridden. (#8753)
Beha
2019-08-12
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
nodedef: Delete two unused method definitions (#7288)
Kuma_jjw
2018-04-30
*
Node resolver: Make error on fallback optional, disable for mapgen aliases
Paramat
2018-04-20
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Make INodeDefManager::getIds return a vector, not a set
Kahrl
2017-09-12
*
Implement client node dig prediction
Auke Kok
2017-09-11
*
Bump minimal protocol version to 36 (#6319)
SmallJoker
2017-08-29
*
Code modernization: src/n*, src/o* (#6280)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Fix alpha for liquid nodes (#5494)
Dániel Juhász
2017-05-19
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
*
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
paramat
2017-03-30
*
Content_mapblock.cpp: Refactor
number Zero
2017-03-20
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Move updateTextures and fillTileAttribs to ContentFeatures
Ekdohibs
2016-05-23
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
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