| Commit message (Expand) | Author | Age |
* | Real global textures (#6105) | Vitaliy | 2017-10-15 |
* | Make INodeDefManager::getIds return a vector, not a set | Kahrl | 2017-09-12 |
* | Implement client node dig prediction | Auke Kok | 2017-09-11 |
* | Bump minimal protocol version to 36 (#6319) | SmallJoker | 2017-08-29 |
* | Code modernization: src/n*, src/o* (#6280) | Loïc Blot | 2017-08-19 |
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | Cleanup various headers to reduce compilation times (#6255) | Loïc Blot | 2017-08-16 |
* | Add 'plantlike_rooted' drawtype | number Zero | 2017-07-11 |
* | Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) | Loïc Blot | 2017-07-02 |
* | Cpp11 patchset 11: continue working on constructor style migration (#6004) | Loïc Blot | 2017-06-18 |
* | Various code cleanup & little performance improvement on HTTP download (#5772) | Loïc Blot | 2017-05-20 |
* | Fix alpha for liquid nodes (#5494) | Dániel Juhász | 2017-05-19 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Fix various copy instead of const ref reported by cppcheck (part 3) (#5616) | Loïc Blot | 2017-04-20 |
* | Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL | paramat | 2017-03-30 |
* | Content_mapblock.cpp: Refactor | number Zero | 2017-03-20 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Improve getPointedThing() (#4346) | Dániel Juhász | 2017-01-04 |
* | Move TileAnimation code to seperate file | sfan5 | 2017-01-02 |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | Add minetest.unregister_item and minetest.register_alias_force | paly2 | 2016-09-08 |
* | Make plantlike drawtype more fun | Auke Kok | 2016-08-26 |
* | Move updateTextures and fillTileAttribs to ContentFeatures | Ekdohibs | 2016-05-23 |
* | Allow nodes to specify which sides to connect to. | Auke Kok | 2016-03-12 |
* | Nodebox: Allow nodeboxes to "connect" | Auke Kok | 2016-03-12 |
* | Add minetest.register_lbm() to run code on block load only | est31 | 2016-03-07 |
* | Fix backface culling when connecting to new servers. | Auke Kok | 2016-02-10 |
* | Backface culling: Ignore setting in tiledef from old servers. | Auke Kok | 2016-01-23 |
* | Liquids: Flow into and destroy 'floodable' nodes | paramat | 2016-01-07 |
* | Add new ContentParamType2 "CPT2_DEGROTATE" | est31 | 2015-10-04 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Add minimap feature | RealBadAngel | 2015-06-27 |
* | Add texture overriding | rubenwardy | 2015-05-19 |
* | Fix compilation for non-client builds, and fix signed comparison warning | kwolekr | 2015-05-08 |
* | NodeResolver: Remove NodeResolveMethod | kwolekr | 2015-05-07 |
* | NodeDefManager: Improve const-correctness of interfaces | kwolekr | 2015-05-05 |
* | Schematics: Refactor NodeResolver and add NodeResolveMethod | kwolekr | 2015-04-16 |
* | Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st... | kwolekr | 2015-03-20 |
* | Finer progress bar updates when initializing nodes | est31 | 2015-03-15 |
* | Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto... | Loic Blot | 2015-03-05 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | NodeResolver: Perform callback immediately if node registration phase finished | kwolekr | 2015-01-04 |
* | Remove freezemelt (the remainder of proller nonsense) | kwolekr | 2015-01-04 |
* | Fix crash if NodeResolver destroyed before pending any node resolutions | kwolekr | 2015-01-03 |
* | Set fallback content if resolving content vector requires everything | kwolekr | 2014-12-27 |
* | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | 2014-12-27 |
* | NodeResolver: Fix some comments and use const references for params | kwolekr | 2014-12-12 |