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nodedef.h
Commit message (
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Author
Age
*
Clear old item groups when they are overridden. (#8753)
Beha
2019-08-12
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
nodedef: Delete two unused method definitions (#7288)
Kuma_jjw
2018-04-30
*
Node resolver: Make error on fallback optional, disable for mapgen aliases
Paramat
2018-04-20
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Make INodeDefManager::getIds return a vector, not a set
Kahrl
2017-09-12
*
Implement client node dig prediction
Auke Kok
2017-09-11
*
Bump minimal protocol version to 36 (#6319)
SmallJoker
2017-08-29
*
Code modernization: src/n*, src/o* (#6280)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Fix alpha for liquid nodes (#5494)
Dániel Juhász
2017-05-19
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
*
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
paramat
2017-03-30
*
Content_mapblock.cpp: Refactor
number Zero
2017-03-20
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Move updateTextures and fillTileAttribs to ContentFeatures
Ekdohibs
2016-05-23
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Fix backface culling when connecting to new servers.
Auke Kok
2016-02-10
*
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
*
Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-10-04
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Add minimap feature
RealBadAngel
2015-06-27
*
Add texture overriding
rubenwardy
2015-05-19
*
Fix compilation for non-client builds, and fix signed comparison warning
kwolekr
2015-05-08
*
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
*
NodeDefManager: Improve const-correctness of interfaces
kwolekr
2015-05-05
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
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