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noise.cpp
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Author
Age
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Add eased 3d point-value noise functions
kwolekr
2014-11-12
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Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵
paramat
2014-11-08
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blobs
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Change license of noise implementation to Simplified BSD
kwolekr
2014-10-27
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Add support for eased 3d noise
kwolekr
2014-10-27
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
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Add Mapgen V7, reorganize biomes
kwolekr
2013-04-07
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Fix most warnings, re-fix MSVC compile error
kwolekr
2013-02-26
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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Fix and improve noise map functions
kwolekr
2013-02-06
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Finish and clean up mapgen configuration
kwolekr
2013-01-21
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Readded and optimized mapgen V6
kwolekr
2013-01-21
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Cleaned & enhanced noise object management
kwolekr
2013-01-21
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Add initial Lua biomedef support, fixed biome selection
kwolekr
2013-01-21
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The new mapgen, noise functions, et al.
kwolekr
2013-01-21
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Replace pow() with multiplikation to improve speed
PilzAdam
2012-11-02
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Switch the license to be LGPLv2/later, with small parts still remaining as ↵
Perttu Ahola
2012-06-05
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GPLv2/later, by agreement of major contributors
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updated noise stuff
Perttu Ahola
2011-06-26
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New map generator added (and SQLite, messed up the commits at that time...) ↵
Perttu Ahola
2011-06-25
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(import from temporary git repo)
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tested out and commented out some new stuff for the terrain generator, to be ↵
Perttu Ahola
2011-04-26
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used in the future.
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mapgen work-in-progress
Perttu Ahola
2011-03-02
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mapgen tweaking
Perttu Ahola
2011-03-01
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A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
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fixed 3d noise and made 2d noise faster
Perttu Ahola
2011-02-27
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3d noise stuff
Perttu Ahola
2011-02-26
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made it to work with my windows compiler
Perttu Ahola
2011-02-08
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added noise.*
Perttu Ahola
2011-02-05