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path: root/src/noise.cpp
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* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-24
| | | | always evaluate to true.
* Misc. minor fixeskwolekr2015-07-10
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* Noise: Fix interpolation at negative coordinateskwolekr2015-05-17
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* Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler ↵kwolekr2015-05-16
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* Noise: Make buffer size parameters unsignedkwolekr2015-05-15
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* Fix MSVC compatibilitykwolekr2015-04-29
| | | | | | Make sure to include random unittests in android builds, too Use SWAP() macro Ensure that negative ranges are tested as well in random unittests
* Noise: Fix PcgRandom::randNormalDist() when range contains negative numberskwolekr2015-04-27
| | | | | This fixes an issue with erroneous float-to-int rounding that resulted in truncation toward 0, causing a biased distribution.
* Replace PRNG assertions with PrngExceptionkwolekr2015-04-27
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* Noise: Add noise unittestskwolekr2015-04-21
| | | | | Fix buffer size calculation for lacunarity < 1.0 Add guard against absurd noise parameters
* Noise: Correct noise objects created with invalid dimensionskwolekr2015-04-19
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* Fix endianness inconsistency with PcgRandom::bytes()kwolekr2015-03-23
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* Fix some loose ends from 3993093fkwolekr2015-03-22
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* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
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* Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually calledkwolekr2014-12-14
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* Clean up Noise macroskwolekr2014-12-11
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* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
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* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
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* Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2kwolekr2014-12-09
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* Optimize noise implementationskwolekr2014-12-08
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* noise: Throw exception on noise allocation failurekwolekr2014-11-29
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* Add eased 3d point-value noise functionskwolekr2014-11-12
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* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat2014-11-08
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* Change license of noise implementation to Simplified BSDkwolekr2014-10-27
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* Add support for eased 3d noisekwolekr2014-10-27
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Fix and improve noise map functionskwolekr2013-02-06
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* Finish and clean up mapgen configurationkwolekr2013-01-21
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* Readded and optimized mapgen V6kwolekr2013-01-21
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* Cleaned & enhanced noise object managementkwolekr2013-01-21
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* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* updated noise stuffPerttu Ahola2011-06-26
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* tested out and commented out some new stuff for the terrain generator, to be ↵Perttu Ahola2011-04-26
| | | | used in the future.
* mapgen work-in-progressPerttu Ahola2011-03-02
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* mapgen tweakingPerttu Ahola2011-03-01
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* fixed 3d noise and made 2d noise fasterPerttu Ahola2011-02-27
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* 3d noise stuffPerttu Ahola2011-02-26
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* made it to work with my windows compilerPerttu Ahola2011-02-08
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* added noise.*Perttu Ahola2011-02-05