Commit message (Collapse) | Author | Age | |
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* | Fix broken `BiomeGen` abstraction (#11107) | sfan5 | 2021-03-23 |
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* | Fix GCC class-memaccess warnings (#10239) | Paul Ouellette | 2020-08-01 |
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* | Remove unused lookup table from noise.cpp | sfan5 | 2020-04-26 |
| | | | | closes #9757 | ||
* | Display an error when a noise parameter has too many octaves (#9394) | Paramat | 2020-02-12 |
| | | | | Display an error and throw exception when one or more octaves of a noise has spread < 1, causing random looking broken noise. | ||
* | Fix more clang-tidy reported problems for performance-type-promotion-in-math-fn | Loic Blot | 2018-04-03 |
| | | | | Based on https://travis-ci.org/minetest/minetest/jobs/361714253 output | ||
* | Code modernization: src/n*, src/o* (#6280) | Loïc Blot | 2017-08-19 |
| | | | | | | | | | | | * Code modernization: src/n*, src/o* * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove unused IWritableNodeDefManager::clone() * C++ STL header style * Pointer constness in some functions | ||
* | Noise: Prevent unittest crash caused by division by zero | SmallJoker | 2017-07-29 |
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* | Revert "Noise::perlinMap2D,3D: replace a loop init with a single memset call" | Loïc Blot | 2017-07-27 |
| | | | | This reverts commit bc1654feedc90caa8c26328ca6f0fc59fbe5b76c. | ||
* | Noise::perlinMap2D,3D: replace a loop init with a single memset call | Loic Blot | 2017-07-27 |
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* | Fix msvc annoyances (#5963) | adrido | 2017-06-27 |
| | | | | | | | | | | | | | | | | | | | | * MSVC: Fix '/std:c++11' is not a valid compiler option * MSVC/MINGW: Define 'WIN32_LEAN_AND_MEAN' for the whole project In some obscure cases 'Windows.h" got includet before that definition, which leaded to compilation warnings+errors * MSVC: '/arch:SSE' is only available for x86 * MSVC: Fix float conversation * MSVC/MINGW: use winthreads on Windows * MSVC: 'USE_CMAKE_CONFIG' might be already definied by CMake build system * MSVC: Use all available cpu cores for compiling * Add missing include ctime and use std::time_t | ||
* | Cpp11 patchset 11: continue working on constructor style migration (#6004) | Loïc Blot | 2017-06-18 |
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* | PcgRandom: Fix/improve documentation | kwolekr | 2016-06-04 |
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* | Change internal type for seeds to s32 | kwolekr | 2016-06-04 |
| | | | | | This fixes value truncation (and therefore incompatibility) on platforms with an LP32 data model, such as VAX or MS-DOS. | ||
* | Fix spelling of noise_threshold | Jun Zhang | 2015-12-06 |
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* | Fix Noise compiled under clang >= 3.7.x with -O2 or higher | kwolekr | 2015-11-01 |
| | | | | | | | | | | When compiled with optimizations, the most recent versions of clang seem to 'optimize' out a crucial "and %reg, 0x7FFFFFFF" instruction in noise2d(), probably because it somehow assumed the variable n would never become greater than that amount. Indeed, signed integer underflow is undefined behavior in C and C++, so while this optimization is "correct" in that sense, it breaks lots of existing code. Solved by changing n to an unsigned type, making behavior well-defined. | ||
* | Fix Lua PcgRandom | est31 | 2015-08-12 |
| | | | | | | | | | | | | | | | | Before, this lua code led to a crash: local pcg = PcgRandom(42) local value = pcg:next() This was because if you called s32 PcgRandom::range(min, max) with the minimum and maximum possible values for s32 integers (which the lua binding code did), u32 PcgRandom::range(bound) got called with 0 as the bound. The bound however is one above the maximum value, so 0 is a "special" value to pass to this function. This commit fixes the lua crash by assigning the RNG's full range to the bound 0, which is also fits to the "maximum is bound - 1" principle, as (u32)-1 is the maximum value in the u32 range. | ||
* | Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will | Loic Blot | 2015-07-24 |
| | | | | always evaluate to true. | ||
* | Misc. minor fixes | kwolekr | 2015-07-10 |
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* | Noise: Fix interpolation at negative coordinates | kwolekr | 2015-05-17 |
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* | Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler ↵ | kwolekr | 2015-05-16 |
| | | | | warnings | ||
* | Noise: Make buffer size parameters unsigned | kwolekr | 2015-05-15 |
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* | Fix MSVC compatibility | kwolekr | 2015-04-29 |
| | | | | | | Make sure to include random unittests in android builds, too Use SWAP() macro Ensure that negative ranges are tested as well in random unittests | ||
* | Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers | kwolekr | 2015-04-27 |
| | | | | | This fixes an issue with erroneous float-to-int rounding that resulted in truncation toward 0, causing a biased distribution. | ||
* | Replace PRNG assertions with PrngException | kwolekr | 2015-04-27 |
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* | Noise: Add noise unittests | kwolekr | 2015-04-21 |
| | | | | | Fix buffer size calculation for lacunarity < 1.0 Add guard against absurd noise parameters | ||
* | Noise: Correct noise objects created with invalid dimensions | kwolekr | 2015-04-19 |
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* | Fix endianness inconsistency with PcgRandom::bytes() | kwolekr | 2015-03-23 |
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* | Fix some loose ends from 3993093f | kwolekr | 2015-03-22 |
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* | Add support for the PCG32 PRNG algo (and associated script APIs) | kwolekr | 2015-03-22 |
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* | Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called | kwolekr | 2014-12-14 |
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* | Clean up Noise macros | kwolekr | 2014-12-11 |
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* | Noise: Automatically transform noise maps if needed | kwolekr | 2014-12-10 |
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* | Noise: Create a deep copy of NoiseParams | kwolekr | 2014-12-10 |
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* | Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2 | kwolekr | 2014-12-09 |
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* | Optimize noise implementations | kwolekr | 2014-12-08 |
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* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 |
| | | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | ||
* | noise: Throw exception on noise allocation failure | kwolekr | 2014-11-29 |
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* | Add eased 3d point-value noise functions | kwolekr | 2014-11-12 |
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* | Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵ | paramat | 2014-11-08 |
| | | | | blobs | ||
* | Change license of noise implementation to Simplified BSD | kwolekr | 2014-10-27 |
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* | Add support for eased 3d noise | kwolekr | 2014-10-27 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Add Mapgen V7, reorganize biomes | kwolekr | 2013-04-07 |
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* | Fix most warnings, re-fix MSVC compile error | kwolekr | 2013-02-26 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Fix and improve noise map functions | kwolekr | 2013-02-06 |
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* | Finish and clean up mapgen configuration | kwolekr | 2013-01-21 |
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* | Readded and optimized mapgen V6 | kwolekr | 2013-01-21 |
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* | Cleaned & enhanced noise object management | kwolekr | 2013-01-21 |
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