aboutsummaryrefslogtreecommitdiff
path: root/src/noise.h
Commit message (Expand)AuthorAge
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Fix MapgenV6::getGroundLevelAtPoint()kwolekr2013-01-21
* Finish and clean up mapgen configurationkwolekr2013-01-21
* Cleaned & enhanced noise object managementkwolekr2013-01-21
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* updated noise stuffPerttu Ahola2011-06-26
* mapgen stuffPerttu Ahola2011-06-25
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* tested out and commented out some new stuff for the terrain generator, to be ...Perttu Ahola2011-04-26
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* 3d noise stuffPerttu Ahola2011-02-26
* mapgen tweakingPerttu Ahola2011-02-06
* added noise.*Perttu Ahola2011-02-05
a> 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328
print = engine.debug
math.randomseed(os.time())
os.setlocale("C", "numeric")

local errorfct = error
error = function(text)
	print(debug.traceback(""))
	errorfct(text)
end

local scriptpath = engine.get_scriptdir()

mt_color_grey  = "#AAAAAA"
mt_color_blue  = "#0000DD"
mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"

--for all other colors ask sfan5 to complete his worK!

dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
dofile(scriptpath .. DIR_DELIM .. "async_event.lua")

menu = {}
local tabbuilder = {}
local worldlist = nil

--------------------------------------------------------------------------------
local function filter_texture_pack_list(list)
	retval = {"None"}
	for _,i in ipairs(list) do
		if i~="base" then
			table.insert(retval, i)
		end
	end
	return retval
end

--------------------------------------------------------------------------------
function menu.render_favorite(spec,render_details)
	local text = ""

	if spec.name ~= nil then
		text = text .. engine.formspec_escape(spec.name:trim())

--		if spec.description ~= nil and
--			engine.formspec_escape(spec.description):trim() ~= "" then
--			text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
--		end
	else
		if spec.address ~= nil then
			text = text .. spec.address:trim()

			if spec.port ~= nil then
				text = text .. ":" .. spec.port
			end
		end
	end

	if not render_details then
		return text
	end

	local details = ""
	if spec.password == true then
		details = details .. "*"
	else
		details = details .. "_"
	end

	if spec.creative then
		details = details .. "C"
	else
		details = details .. "_"
	end

	if spec.damage then
		details = details .. "D"
	else
		details = details .. "_"
	end

	if spec.pvp then
		details = details .. "P"
	else
		details = details .. "_"
	end
	details = details .. " "

	local playercount = ""

	if spec.clients ~= nil and
		spec.clients_max ~= nil then
		playercount = string.format("%03d",spec.clients) .. "/" ..
						string.format("%03d",spec.clients_max) .. " "
	end

	return playercount .. engine.formspec_escape(details) ..  text
end

--------------------------------------------------------------------------------
os.tempfolder = function()
	local filetocheck = os.tmpname()
	os.remove(filetocheck)

	local randname = "MTTempModFolder_" .. math.random(0,10000)
	if DIR_DELIM == "\\" then
		local tempfolder = os.getenv("TEMP")
		return tempfolder .. filetocheck
	else
		local backstring = filetocheck:reverse()
		return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
	end

end

--------------------------------------------------------------------------------
function text2textlist(xpos,ypos,width,height,tl_name,textlen,text,transparency)
	local textlines = engine.splittext(text,textlen)
	
	local retval = "textlist[" .. xpos .. "," .. ypos .. ";"
								.. width .. "," .. height .. ";"
								.. tl_name .. ";"
	
	for i=1, #textlines, 1 do
		textlines[i] = textlines[i]:gsub("\r","")
		retval = retval .. engine.formspec_escape(textlines[i]) .. ","
	end
	
	retval = retval .. ";0;"
	
	if transparency then
		retval = retval .. "true"
	end
	
	retval = retval .. "]"

	return retval
end

--------------------------------------------------------------------------------
function init_globals()
	--init gamedata
	gamedata.worldindex = 0

	worldlist = filterlist.create(
					engine.get_worlds,
					compare_worlds,
					function(element,uid)
						if element.name == uid then
							return true
						end
						return false
					end, --unique id compare fct
					function(element,gameid)
						if element.gameid == gameid then
							return true
						end
						return false
					end --filter fct
					)

	filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
	filterlist.set_sortmode(worldlist,"alphabetic")
end

--------------------------------------------------------------------------------
function update_menu()

	local formspec

	-- handle errors
	if gamedata.errormessage ~= nil then
		formspec = "size[12,5.2]" ..
			"field[1,2;10,2;;ERROR: " ..
			gamedata.errormessage ..
			";]"..
			"button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
	else
		formspec = tabbuilder.gettab()
	end

	engine.update_formspec(formspec)
end

--------------------------------------------------------------------------------
function menu.render_world_list()
	local retval = ""

	local current_worldlist = filterlist.get_list(worldlist)

	for i,v in ipairs(current_worldlist) do
		if retval ~= "" then
			retval = retval ..","
		end

		retval = retval .. engine.formspec_escape(v.name) ..
					" \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
	end

	return retval
end

--------------------------------------------------------------------------------
function menu.render_texture_pack_list(list)
	local retval = ""

	for i,v in ipairs(list) do
		if retval ~= "" then
			retval = retval ..","
		end

		retval = retval .. v
	end

	return retval
end

--------------------------------------------------------------------------------
function menu.asyncOnlineFavourites()
	menu.favorites = {}
	engine.handle_async(
		function(param)
			return engine.get_favorites("online")
		end,
		nil,
		function(result)
			menu.favorites = result
			engine.event_handler("Refresh")
		end
		)
end

--------------------------------------------------------------------------------
function menu.init()
	--init menu data
	gamemgr.update_gamelist()

	menu.last_game	= tonumber(engine.setting_get("main_menu_last_game_idx"))

	if type(menu.last_game) ~= "number" then
		menu.last_game = 1
	end

	if engine.setting_getbool("public_serverlist") then
		menu.asyncOnlineFavourites()
	else
		menu.favorites = engine.get_favorites("local")
	end

	menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
					DIR_DELIM .. "pack" .. DIR_DELIM
end

--------------------------------------------------------------------------------
function menu.lastgame()
	if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
		return gamemgr.games[menu.last_game]
	end

	if #gamemgr.games >= 1 then
		menu.last_game = 1
		return gamemgr.games[menu.last_game]
	end

	--error case!!
	return nil
end

--------------------------------------------------------------------------------
function menu.update_last_game()

	local current_world = filterlist.get_raw_element(worldlist,
							engine.setting_get("mainmenu_last_selected_world")
							)

	if current_world == nil then
		return
	end

	local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
	if i ~= nil then
		menu.last_game = i
		engine.setting_set("main_menu_last_game_idx",menu.last_game)
	end
end

--------------------------------------------------------------------------------
function menu.handle_key_up_down(fields,textlist,settingname)

	if fields["key_up"] then
		local oldidx = engine.get_textlist_index(textlist)

		if oldidx > 1 then
			local newidx = oldidx -1
			engine.setting_set(settingname,
				filterlist.get_raw_index(worldlist,newidx))
		end
	end

	if fields["key_down"] then
		local oldidx = engine.get_textlist_index(textlist)

		if oldidx < filterlist.size(worldlist) then
			local newidx = oldidx + 1
			engine.setting_set(settingname,
				filterlist.get_raw_index(worldlist,newidx))
		end
	end
end

--------------------------------------------------------------------------------
function tabbuilder.dialog_create_world()
	local mapgens = {"v6", "v7", "indev", "singlenode", "math"}

	local current_seed = engine.setting_get("fixed_map_seed") or ""
	local current_mg   = engine.setting_get("mg_name")

	local mglist = ""
	local selindex = 1
	local i = 1
	for k,v in pairs(mapgens) do
		if current_mg == v then
			selindex = i
		end
		i = i + 1
		mglist = mglist .. v .. ","
	end
	mglist = mglist:sub(1, -2)

	local retval =
		"label[2,0;" .. fgettext("World name") .. "]"..
		"field[4.5,0.4;6,0.5;te_world_name;;]" ..

		"label[2,1;" .. fgettext("Seed") .. "]"..
		"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..

		"label[2,2;" .. fgettext("Mapgen") .. "]"..
		"dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..

		"label[2,3;" .. fgettext("Game") .. "]"..
		"textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
		";" .. menu.last_game .. ";true]" ..

		"button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
		"button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"

	return retval
end

--------------------------------------------------------------------------------
function tabbuilder.dialog_delete_world()
	return	"label[2,2;" ..
			fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
			"button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
			"button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
end

--------------------------------------------------------------------------------

function tabbuilder.gettab()
	local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
	local retval = "size[" .. tsize.width .. "," .. tsize.height .. "]"

	if tabbuilder.show_buttons then
		retval = retval .. tabbuilder.tab_header()
	end

	local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
	if buildfunc ~= nil then
		retval = retval .. buildfunc()
	end

	retval = retval .. modmgr.gettab(tabbuilder.current_tab)
	retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
	retval = retval .. modstore.gettab(tabbuilder.current_tab)

	return retval
end

--------------------------------------------------------------------------------
function tabbuilder.handle_create_world_buttons(fields)

	if fields["world_create_confirm"] or
		fields["key_enter"] then

		local worldname = fields["te_world_name"]
		local gameindex = engine.get_textlist_index("games")

		if gameindex > 0 and
			worldname ~= "" then

			local message = nil

			if not filterlist.uid_exists_raw(worldlist,worldname) then
				engine.setting_set("mg_name",fields["dd_mapgen"])
				message = engine.create_world(worldname,gameindex)
			else
				message = fgettext("A world named \"$1\" already exists", worldname)
			end

			engine.setting_set("fixed_map_seed", fields["te_seed"])

			if message ~= nil then
				gamedata.errormessage = message
			else
				menu.last_game = gameindex
				engine.setting_set("main_menu_last_game_idx",gameindex)

				filterlist.refresh(worldlist)
				engine.setting_set("mainmenu_last_selected_world",
									filterlist.raw_index_by_uid(worldlist,worldname))
			end
		else
			gamedata.errormessage =
				fgettext("No worldname given or no game selected")
		end
	end

	if fields["games"] then
		tabbuilder.skipformupdate = true
		return
	end

	--close dialog
	tabbuilder.is_dialog = false
	tabbuilder.show_buttons = true
	tabbuilder.current_tab = engine.setting_get("main_menu_tab")
end

--------------------------------------------------------------------------------
function tabbuilder.handle_delete_world_buttons(fields)

	if fields["world_delete_confirm"] then
		if menu.world_to_del > 0 and
			menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
			engine.delete_world(menu.world_to_del)
			menu.world_to_del = 0
			filterlist.refresh(worldlist)
		end
	end

	tabbuilder.is_dialog = false
	tabbuilder.show_buttons = true
	tabbuilder.current_tab = engine.setting_get("main_menu_tab")
end

--------------------------------------------------------------------------------
function tabbuilder.handle_multiplayer_buttons(fields)

	if fields["te_name"] ~= nil then
		gamedata.playername = fields["te_name"]
		engine.setting_set("name", fields["te_name"])
	end

	if fields["favourites"] ~= nil then
		local event = explode_textlist_event(fields["favourites"])
		if event.typ == "DCL" then
			if event.index <= #menu.favorites then
				gamedata.address = menu.favorites[event.index].address
				gamedata.port = menu.favorites[event.index].port
				gamedata.playername		= fields["te_name"]
				if fields["te_pwd"] ~= nil then
					gamedata.password		= fields["te_pwd"]
				end
				gamedata.selected_world = 0

				if menu.favorites ~= nil then
					gamedata.servername = menu.favorites[event.index].name
					gamedata.serverdescription = menu.favorites[event.index].description
				end

				if gamedata.address ~= nil and
					gamedata.port ~= nil then
					engine.setting_set("address",gamedata.address)
					engine.setting_set("remote_port",gamedata.port)
					engine.start()
				end
			end
		end

		if event.typ == "CHG" then
			if event.index <= #menu.favorites then
				local address = menu.favorites[event.index].address
				local port = menu.favorites[event.index].port

				if address ~= nil and
					port ~= nil then
					engine.setting_set("address",address)
					engine.setting_set("remote_port",port)
				end

				menu.fav_selected = event.index
			end
		end
		return
	end

	if fields["key_up"] ~= nil or
		fields["key_down"] ~= nil then

		local fav_idx = engine.get_textlist_index("favourites")

		if fields["key_up"] ~= nil and fav_idx > 1 then
			fav_idx = fav_idx -1
		else if fields["key_down"] and fav_idx < #menu.favorites then
			fav_idx = fav_idx +1
		end end

		local address = menu.favorites[fav_idx].address
		local port = menu.favorites[fav_idx].port

		if address ~= nil and
			port ~= nil then
			engine.setting_set("address",address)
			engine.setting_set("remote_port",port)
		end

		menu.fav_selected = fav_idx
		return
	end

	if fields["cb_public_serverlist"] ~= nil then
		engine.setting_set("public_serverlist", fields["cb_public_serverlist"])

		if engine.setting_getbool("public_serverlist") then
			menu.asyncOnlineFavourites()
		else
			menu.favorites = engine.get_favorites("local")
		end
		menu.fav_selected = nil
		return
	end

	if fields["btn_delete_favorite"] ~= nil then
		local current_favourite = engine.get_textlist_index("favourites")
		engine.delete_favorite(current_favourite)
		menu.favorites = engine.get_favorites()
		menu.fav_selected = nil

		engine.setting_set("address","")
		engine.setting_set("remote_port","30000")

		return
	end

	if fields["btn_mp_connect"] ~= nil or
		fields["key_enter"] ~= nil then

		gamedata.playername		= fields["te_name"]
		gamedata.password		= fields["te_pwd"]
		gamedata.address		= fields["te_address"]
		gamedata.port			= fields["te_port"]

		local fav_idx = engine.get_textlist_index("favourites")

		if fav_idx > 0 and fav_idx <= #menu.favorites and
			menu.favorites[fav_idx].address == fields["te_address"] and
			menu.favorites[fav_idx].port    == fields["te_port"] then

			gamedata.servername			= menu.favorites[fav_idx].name
			gamedata.serverdescription	= menu.favorites[fav_idx].description
		else
			gamedata.servername			= ""
			gamedata.serverdescription	= ""
		end

		gamedata.selected_world = 0

		engine.setting_set("address",fields["te_address"])
		engine.setting_set("remote_port",fields["te_port"])

		engine.start()
		return
	end
end

--------------------------------------------------------------------------------
function tabbuilder.handle_server_buttons(fields)

	local world_doubleclick = false

	if fields["srv_worlds"] ~= nil then
		local event = explode_textlist_event(fields["srv_worlds"])

		if event.typ == "DCL" then
			world_doubleclick = true
		end
		if event.typ == "CHG" then
			engine.setting_set("mainmenu_last_selected_world",
				filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
		end
	end

	menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")

	if fields["cb_creative_mode"] then
		engine.setting_set("creative_mode", fields["cb_creative_mode"])
	end

	if fields["cb_enable_damage"] then
		engine.setting_set("enable_damage", fields["cb_enable_damage"])
	end

	if fields["cb_server_announce"] then
		engine.setting_set("server_announce", fields["cb_server_announce"])
	end

	if fields["start_server"] ~= nil or
		world_doubleclick or
		fields["key_enter"] then
		local selected = engine.get_textlist_index("srv_worlds")
		if selected > 0 then
			gamedata.playername		= fields["te_playername"]
			gamedata.password		= fields["te_passwd"]
			gamedata.port			= fields["te_serverport"]
			gamedata.address		= ""
			gamedata.selected_world	= filterlist.get_raw_index(worldlist,selected)

			engine.setting_set("port",gamedata.port)

			menu.update_last_game(gamedata.selected_world)
			engine.start()
		end
	end

	if fields["world_create"] ~= nil then
		tabbuilder.current_tab = "dialog_create_world"
		tabbuilder.is_dialog = true
		tabbuilder.show_buttons = false
	end

	if fields["world_delete"] ~= nil then
		local selected = engine.get_textlist_index("srv_worlds")
		if selected > 0 and
			selected <= filterlist.size(worldlist) then
			local world = filterlist.get_list(worldlist)[selected]
			if world ~= nil and
				world.name ~= nil and
				world.name ~= "" then
				menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
				tabbuilder.current_tab = "dialog_delete_world"
				tabbuilder.is_dialog = true
				tabbuilder.show_buttons = false
			else
				menu.world_to_del = 0
			end
		end
	end

	if fields["world_configure"] ~= nil then
		selected = engine.get_textlist_index("srv_worlds")
		if selected > 0 then
			modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
			if modmgr.init_worldconfig() then
				tabbuilder.current_tab = "dialog_configure_world"
				tabbuilder.is_dialog = true
				tabbuilder.show_buttons = false
			end
		end
	end
end

--------------------------------------------------------------------------------
function tabbuilder.handle_settings_buttons(fields)
	if fields["cb_fancy_trees"] then
		engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
	end
	if fields["cb_smooth_lighting"] then
		engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
	end
	if fields["cb_3d_clouds"] then
		engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
	end
	if fields["cb_opaque_water"] then
		engine.setting_set("opaque_water", fields["cb_opaque_water"])
	end

	if fields["cb_mipmapping"] then
		engine.setting_set("mip_map", fields["cb_mipmapping"])
	end
	if fields["cb_anisotrophic"] then
		engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
	end
	if fields["cb_bilinear"] then
		engine.setting_set("bilinear_filter", fields["cb_bilinear"])
	end
	if fields["cb_trilinear"] then
		engine.setting_set("trilinear_filter", fields["cb_trilinear"])
	end

	if fields["cb_shaders"] then
		if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
			engine.setting_set("enable_shaders", "false")
			gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
		else
			engine.setting_set("enable_shaders", fields["cb_shaders"])
		end
	end
	if fields["cb_pre_ivis"] then
		engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
	end
	if fields["cb_particles"] then
		engine.setting_set("enable_particles", fields["cb_particles"])
	end
	if fields["cb_finite_liquid"] then
		engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
	end
	if fields["cb_bumpmapping"] then
		engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
	end
	if fields["cb_parallax"] then
		engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
	end
	if fields["cb_waving_water"] then
		engine.setting_set("enable_waving_water", fields["cb_waving_water"])
	end
	if fields["cb_waving_leaves"] then
		engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
	end
	if fields["cb_waving_plants"] then
		engine.setting_set("enable_waving_plants", fields["cb_waving_plants"])
	end
	if fields["btn_change_keys"] ~= nil then
		engine.show_keys_menu()
	end
end

--------------------------------------------------------------------------------
function tabbuilder.handle_singleplayer_buttons(fields)

	local world_doubleclick = false

	if fields["sp_worlds"] ~= nil then
		local event = explode_textlist_event(fields["sp_worlds"])

		if event.typ == "DCL" then
			world_doubleclick = true
		end

		if event.typ == "CHG" then
			engine.setting_set("mainmenu_last_selected_world",
				filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
		end
	end

	menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")

	if fields["cb_creative_mode"] then
		engine.setting_set("creative_mode", fields["cb_creative_mode"])
	end

	if fields["cb_enable_damage"] then
		engine.setting_set("enable_damage", fields["cb_enable_damage"])
	end

	if fields["play"] ~= nil or
		world_doubleclick or
		fields["key_enter"] then
		local selected = engine.get_textlist_index("sp_worlds")
		if selected > 0 then
			gamedata.selected_world	= filterlist.get_raw_index(worldlist,selected)
			gamedata.singleplayer	= true

			menu.update_last_game(gamedata.selected_world)

			engine.start()
		end
	end

	if fields["world_create"] ~= nil then
		tabbuilder.current_tab = "dialog_create_world"
		tabbuilder.is_dialog = true
		tabbuilder.show_buttons = false
	end

	if fields["world_delete"] ~= nil then
		local selected = engine.get_textlist_index("sp_worlds")
		if selected > 0 and
			selected <= filterlist.size(worldlist) then
			local world = filterlist.get_list(worldlist)[selected]
			if world ~= nil and
				world.name ~= nil and
				world.name ~= "" then
				menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
				tabbuilder.current_tab = "dialog_delete_world"
				tabbuilder.is_dialog = true
				tabbuilder.show_buttons = false
			else
				menu.world_to_del = 0
			end
		end
	end

	if fields["world_configure"] ~= nil then
		selected = engine.get_textlist_index("sp_worlds")
		if selected > 0 then
			modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
			if modmgr.init_worldconfig() then
				tabbuilder.current_tab = "dialog_configure_world"
				tabbuilder.is_dialog = true
				tabbuilder.show_buttons = false
			end
		end
	end
end

--------------------------------------------------------------------------------
function tabbuilder.handle_texture_pack_buttons(fields)
	if fields["TPs"] ~= nil then
		local event = explode_textlist_event(fields["TPs"])
		if event.typ == "CHG" or event.typ=="DCL" then
			local index = engine.get_textlist_index("TPs")
			engine.setting_set("mainmenu_last_selected_TP",
				index)
			local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
			local current_index = engine.get_textlist_index("TPs")
			if #list >= current_index then
				local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
				if list[current_index] == "None" then new_path = "" end

				engine.setting_set("texture_path", new_path)
			end
		end
	end
end

--------------------------------------------------------------------------------
function tabbuilder.tab_header()

	if tabbuilder.last_tab_index == nil then
		tabbuilder.last_tab_index = 1
	end

	local toadd = ""

	for i=1,#tabbuilder.current_buttons,1 do

		if toadd ~= "" then
			toadd = toadd .. ","
		end

		toadd = toadd .. tabbuilder.current_buttons[i].caption
	end
	return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
end

--------------------------------------------------------------------------------
function tabbuilder.handle_tab_buttons(fields)

	if fields["main_tab"] then
		local index = tonumber(fields["main_tab"])
		tabbuilder.last_tab_index = index
		tabbuilder.current_tab = tabbuilder.current_buttons[index].name

		engine.setting_set("main_menu_tab",tabbuilder.current_tab)
	end

	--handle tab changes
	if tabbuilder.current_tab ~= tabbuilder.old_tab then
		if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
			menu.update_gametype(true)
		end
	end

	if tabbuilder.current_tab == "singleplayer" then
		menu.update_gametype()
	end

	tabbuilder.old_tab = tabbuilder.current_tab
end

--------------------------------------------------------------------------------
function tabbuilder.tab_multiplayer()

	local retval =
		"vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
		"label[1,-0.25;".. fgettext("Favorites:") .. "]"..
		"label[1,4.25;".. fgettext("Address/Port") .. "]"..
		"label[9,2.75;".. fgettext("Name/Password") .. "]" ..
		"field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
		"field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("remote_port") .."]" ..
		"checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
		dump(engine.setting_getbool("public_serverlist")) .. "]"

	if not engine.setting_getbool("public_serverlist") then
		retval = retval ..
		"button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
	end

	retval = retval ..
		"button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
		"field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
		"pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
		"textarea[9.3,0.25;2.5,2.75;;"
	if menu.fav_selected ~= nil and
		menu.favorites[menu.fav_selected].description ~= nil then
		retval = retval ..
			engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
	end

	retval = retval ..
		";]" ..
		"textlist[1,0.35;7.5,3.35;favourites;"

	local render_details = engine.setting_getbool("public_serverlist")

	if #menu.favorites > 0 then
		retval = retval .. menu.render_favorite(menu.favorites[1],render_details)

		for i=2,#menu.favorites,1 do
			retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
		end
	end

	if menu.fav_selected ~= nil then
		retval = retval .. ";" .. menu.fav_selected .. "]"
	else
		retval = retval .. ";0]"
	end

	return retval
end

--------------------------------------------------------------------------------
function tabbuilder.tab_server()

	local index = filterlist.get_current_index(worldlist,
				tonumber(engine.setting_get("mainmenu_last_selected_world"))
				)

	local retval =
		"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
		"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
		"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
		"button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
		"label[4,-0.25;".. fgettext("Select World:") .. "]"..
		"vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
		"checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
		dump(engine.setting_getbool("creative_mode")) .. "]"..
		"checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
		dump(engine.setting_getbool("enable_damage")) .. "]"..
		"checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
		dump(engine.setting_getbool("server_announce")) .. "]"..
		"field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
		engine.setting_get("name") .. "]" ..
		"pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
		"field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";" ..
		engine.setting_get("port") .."]" ..
		"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
		menu.render_world_list() ..
		";" .. index .. "]"

	return retval
end

--------------------------------------------------------------------------------
function tabbuilder.tab_settings()
	tab_string =
			"vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
			"checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
					.. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
			"checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
					.. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
			"checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
					.. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
			"checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
					.. dump(engine.setting_getbool("opaque_water")) .. "]"..
			"checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
					.. dump(engine.setting_getbool("preload_item_visuals"))	.. "]"..
			"checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
					.. dump(engine.setting_getbool("enable_particles"))	.. "]"..
			"checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
					.. dump(engine.setting_getbool("liquid_finite")) .. "]"..

			"checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
					.. dump(engine.setting_getbool("mip_map")) .. "]"..
			"checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
					.. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
			"checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
					.. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
			"checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
					.. dump(engine.setting_getbool("trilinear_filter")) .. "]"..

			"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
					.. dump(engine.setting_getbool("enable_shaders")) .. "]"..
			"button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"

if engine.setting_getbool("enable_shaders") then
	tab_string = tab_string ..
			"checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
					.. dump(engine.setting_getbool("enable_bumpmapping")) .. "]"..
			"checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
					.. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]"..
			"checkbox[8,1.5;cb_waving_water;".. fgettext("Waving Water") .. ";"
					.. dump(engine.setting_getbool("enable_waving_water")) .. "]"..
			"checkbox[8,2.0;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
					.. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
			"checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
					.. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
else
	tab_string = tab_string ..
			"textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
			"textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
			"textlist[8.33,1.7;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
			"textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
			"textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
	end
return tab_string
end

--------------------------------------------------------------------------------
function tabbuilder.tab_singleplayer()

	local index = filterlist.get_current_index(worldlist,
				tonumber(engine.setting_get("mainmenu_last_selected_world"))
				)

	return	"button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
			"button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
			"button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
			"button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
			"label[4,-0.25;".. fgettext("Select World:") .. "]"..
			"vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
			"checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
			dump(engine.setting_getbool("creative_mode")) .. "]"..
			"checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
			dump(engine.setting_getbool("enable_damage")) .. "]"..
			"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
			menu.render_world_list() ..
			";" .. index .. "]" ..
			menubar.formspec
end

--------------------------------------------------------------------------------
function tabbuilder.tab_texture_packs()
	local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
			"vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
			"textlist[4,0.25;7.5,5.0;TPs;"

	local current_texture_path = engine.setting_get("texture_path")
	local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
	local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))

	if index == nil then index = 1 end

	if current_texture_path == "" then
		retval = retval ..
			menu.render_texture_pack_list(list) ..
			";" .. index .. "]"
		return retval
	end

	local infofile = current_texture_path ..DIR_DELIM.."info.txt"
	local infotext = ""
	local f = io.open(infofile, "r")
	if f==nil then
		infotext = fgettext("No information available")
	else
		infotext = f:read("*all")
		f:close()
	end

	local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
	local no_screenshot = nil
	if not file_exists(screenfile) then
		screenfile = nil
		no_screenshot = engine.get_texturepath()..DIR_DELIM..
					"base"..DIR_DELIM.."pack"..DIR_DELIM.."no_screenshot.png"
	end

	return	retval ..
			menu.render_texture_pack_list(list) ..
			";" .. index .. "]" ..
			"image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
			"textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
end

--------------------------------------------------------------------------------
function tabbuilder.tab_credits()
	local logofile = menu.defaulttexturedir .. "logo.png"
	return	"vertlabel[0,-0.5;CREDITS]" ..
			"label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
			"label[0.5,3.3;http://minetest.net]" ..
			"image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
			"textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
			"#FFFF00" .. fgettext("Core Developers") .."," ..
			"Perttu Ahola (celeron55) <celeron55@gmail.com>,"..
			"Ryan Kwolek (kwolekr) <kwolekr@minetest.net>,"..
			"PilzAdam <pilzadam@minetest.net>," ..
			"Ilya Zhuravlev (xyz) <xyz@minetest.net>,"..
			"Lisa Milne (darkrose) <lisa@ltmnet.com>,"..
			"Maciej Kasatkin (RealBadAngel) <mk@realbadangel.pl>,"..
			"proller <proler@gmail.com>,"..
			"sfan5 <sfan5@live.de>,"..
			"kahrl <kahrl@gmx.net>,"..
			"sapier,"..
			"ShadowNinja <shadowninja@minetest.net>,"..
			"Nathanael Courant (Nore/Novatux) <nore@mesecons.net>,"..
			"BlockMen,"..
			","..
			"#FFFF00" .. fgettext("Active Contributors") .. "," ..
			"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>,"..
			"Jurgen Doser (doserj) <jurgen.doser@gmail.com>,"..
			"Jeija <jeija@mesecons.net>,"..
			"MirceaKitsune <mirceakitsune@gmail.com>,"..
			"dannydark <the_skeleton_of_a_child@yahoo.co.uk>,"..
			"0gb.us <0gb.us@0gb.us>,"..
			"," ..
			"#FFFF00" .. fgettext("Previous Contributors") .. "," ..
			"Guiseppe Bilotta (Oblomov) <guiseppe.bilotta@gmail.com>,"..
			"Jonathan Neuschafer <j.neuschaefer@gmx.net>,"..
			"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>,"..
			"Constantin Wenger (SpeedProg) <constantin.wenger@googlemail.com>,"..
			"matttpt <matttpt@gmail.com>,"..
			"JacobF <queatz@gmail.com>,"..
			";0;true]"
end

--------------------------------------------------------------------------------
function tabbuilder.init()
	tabbuilder.tabfuncs = {
		singleplayer  = tabbuilder.tab_singleplayer,
		multiplayer   = tabbuilder.tab_multiplayer,
		server        = tabbuilder.tab_server,
		settings      = tabbuilder.tab_settings,
		texture_packs = tabbuilder.tab_texture_packs,
		credits       = tabbuilder.tab_credits,
		dialog_create_world = tabbuilder.dialog_create_world,
		dialog_delete_world = tabbuilder.dialog_delete_world
	}

	tabbuilder.tabsizes = {
		dialog_create_world = {width=12, height=7},
		dialog_delete_world = {width=12, height=5.2}
	}

	tabbuilder.current_tab = engine.setting_get("main_menu_tab")

	if tabbuilder.current_tab == nil or
		tabbuilder.current_tab == "" then
		tabbuilder.current_tab = "singleplayer"
		engine.setting_set("main_menu_tab",tabbuilder.current_tab)
	end

	--initialize tab buttons
	tabbuilder.last_tab = nil
	tabbuilder.show_buttons = true

	tabbuilder.current_buttons = {}
	table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
	table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
	table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
	table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
	table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})

	if engine.setting_getbool("main_menu_game_mgr") then
		table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
	end

	if engine.setting_getbool("main_menu_mod_mgr") then
		table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
	end
	table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})


	for i=1,#tabbuilder.current_buttons,1 do
		if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
			tabbuilder.last_tab_index = i
		end
	end

	if tabbuilder.current_tab ~= "singleplayer" then
		menu.update_gametype(true)
	else
		menu.update_gametype()
	end
end

--------------------------------------------------------------------------------
function tabbuilder.checkretval(retval)

	if retval ~= nil then
		if retval.current_tab ~= nil then
			tabbuilder.current_tab = retval.current_tab
		end

		if retval.is_dialog ~= nil then
			tabbuilder.is_dialog = retval.is_dialog
		end

		if retval.show_buttons ~= nil then
			tabbuilder.show_buttons = retval.show_buttons
		end

		if retval.skipformupdate ~= nil then
			tabbuilder.skipformupdate = retval.skipformupdate
		end

		if retval.ignore_menu_quit == true then
			tabbuilder.ignore_menu_quit = true
		else
			tabbuilder.ignore_menu_quit = false
		end
	end
end

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- initialize callbacks
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
engine.button_handler = function(fields)
	--print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))

	if fields["btn_error_confirm"] then
		gamedata.errormessage = nil
	end

	local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
	tabbuilder.checkretval(retval)

	retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
	tabbuilder.checkretval(retval)

	retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
	tabbuilder.checkretval(retval)

	if tabbuilder.current_tab == "dialog_create_world" then
		tabbuilder.handle_create_world_buttons(fields)
	end

	if tabbuilder.current_tab == "dialog_delete_world" then
		tabbuilder.handle_delete_world_buttons(fields)
	end

	if tabbuilder.current_tab == "singleplayer" then
		tabbuilder.handle_singleplayer_buttons(fields)
	end

	if tabbuilder.current_tab == "texture_packs" then
		tabbuilder.handle_texture_pack_buttons(fields)
	end

	if tabbuilder.current_tab == "multiplayer" then
		tabbuilder.handle_multiplayer_buttons(fields)
	end

	if tabbuilder.current_tab == "settings" then
		tabbuilder.handle_settings_buttons(fields)
	end

	if tabbuilder.current_tab == "server" then
		tabbuilder.handle_server_buttons(fields)
	end

	--tab buttons
	tabbuilder.handle_tab_buttons(fields)

	--menubar buttons
	menubar.handle_buttons(fields)

	if not tabbuilder.skipformupdate then
		--update menu
		update_menu()
	else
		tabbuilder.skipformupdate = false
	end
end

--------------------------------------------------------------------------------
engine.event_handler = function(event)
	if event == "MenuQuit" then
		if tabbuilder.is_dialog then
			if tabbuilder.ignore_menu_quit then
				return
			end

			tabbuilder.is_dialog = false
			tabbuilder.show_buttons = true
			tabbuilder.current_tab = engine.setting_get("main_menu_tab")
			menu.update_gametype()
			update_menu()
		else
			engine.close()
		end
	end

	if event == "Refresh" then
		update_menu()
	end
end

--------------------------------------------------------------------------------
function menu.update_gametype(reset)
	local game = menu.lastgame()

	if reset or game == nil then
		mm_texture.reset()
		engine.set_topleft_text("")
		filterlist.set_filtercriteria(worldlist,nil)
	else
		mm_texture.update(tabbuilder.current_tab,game)
		engine.set_topleft_text(game.name)
		filterlist.set_filtercriteria(worldlist,game.id)
	end
end

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- menu startup
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
init_globals()
mm_texture.init()
menu.init()
tabbuilder.init()
menubar.refresh()
modstore.init()

engine.sound_play("main_menu", true)

update_menu()