Commit message (Collapse) | Author | Age | |
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* | Properly read the mesh from LUA. | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | | | | | | Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual) | ||
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Fix dropped nodeitem visuals | Perttu Ahola | 2012-04-04 |
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* | ObjectProperties | Perttu Ahola | 2012-03-30 |