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path: root/src/object_properties.h
Commit message (Collapse)AuthorAge
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
| | | | | * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
* Show infotext with description for item entitiesRealBadAngel2016-01-18
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* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
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* Add option to give every object a nametagBlockMen2015-12-15
| | | | or change the nametag text of players
* Add option to disable backface culling for modelsBlockMen2015-10-25
| | | | | - Disabled by default (except players) - Fixes #2984
* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
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* Add support for entities to automatic face movement directionsapier2013-08-13
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* Add support for setting stepheight for entitiessapier2013-07-30
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Framework for the attachment system, new object property which allows ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | | | changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
* Get the new animation framework properly workingMirceaKitsune2012-11-25
| | | | | | Store start and end frames as v2f Also move bone animations to their own function instead of object properties
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
| | | | Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
* Allow the LUA API to set animations to meshes as well as the animation ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | speed. Also update animations only when needed. Support for animation blending, though for some reason it doesn't work. Don't enable animation transitions by default for many reaosons Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit Same system for bone rotation, plus a few other things I missed
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
| | | | | | | | (obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
* 3D model support for players using Irrlicht. Also ready the basis for mesh ↵MirceaKitsune2012-11-25
| | | | support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
* Optimize headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Fix dropped nodeitem visualsPerttu Ahola2012-04-04
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* ObjectPropertiesPerttu Ahola2012-03-30
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include <iostream>
#include <algorithm>
#include <sstream>
#include <cmath>
#include <IFileSystem.h>
#include "client.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
#include "network/networkpacket.h"
#include "threading/mutex_auto_lock.h"
#include "client/clientevent.h"
#include "client/gameui.h"
#include "client/renderingengine.h"
#include "client/sound.h"
#include "client/tile.h"
#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
#include "util/string.h"
#include "util/srp.h"
#include "filesys.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "minimap.h"
#include "modchannels.h"
#include "content/mods.h"
#include "profiler.h"
#include "shader.h"
#include "gettext.h"
#include "clientmap.h"
#include "clientmedia.h"
#include "version.h"
#include "database/database-sqlite3.h"
#include "serialization.h"
#include "guiscalingfilter.h"
#include "script/scripting_client.h"
#include "game.h"
#include "chatmessage.h"
#include "translation.h"

extern gui::IGUIEnvironment* guienv;

/*
	Utility classes
*/

u32 PacketCounter::sum() const
{
	u32 n = 0;
	for (const auto &it : m_packets)
		n += it.second;
	return n;
}

void PacketCounter::print(std::ostream &o) const
{
	for (const auto &it : m_packets) {
		auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
			: toClientCommandTable[it.first].name;
		o << "cmd " << it.first << " (" << name << ") count "
			<< it.second << std::endl;
	}
}

/*
	Client
*/

Client::Client(
		const char *playername,
		const std::string &password,
		const std::string &address_name,
		MapDrawControl &control,
		IWritableTextureSource *tsrc,
		IWritableShaderSource *shsrc,
		IWritableItemDefManager *itemdef,
		NodeDefManager *nodedef,
		ISoundManager *sound,
		MtEventManager *event,
		bool ipv6,
		GameUI *game_ui
):
	m_tsrc(tsrc),
	m_shsrc(shsrc),
	m_itemdef(itemdef),
	m_nodedef(nodedef),
	m_sound(sound),
	m_event(event),
	m_mesh_update_thread(this),
	m_env(
		new ClientMap(this, control, 666),
		tsrc, this
	),
	m_particle_manager(&m_env),
	m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
	m_address_name(address_name),
	m_server_ser_ver(SER_FMT_VER_INVALID),
	m_last_chat_message_sent(time(NULL)),
	m_password(password),
	m_chosen_auth_mech(AUTH_MECHANISM_NONE),
	m_media_downloader(new ClientMediaDownloader()),
	m_state(LC_Created),
	m_game_ui(game_ui),
	m_modchannel_mgr(new ModChannelMgr())
{
	// Add local player
	m_env.setLocalPlayer(new LocalPlayer(this, playername));

	if (g_settings->getBool("enable_minimap")) {
		m_minimap = new Minimap(this);
	}

	m_cache_save_interval = g_settings->getU16("server_map_save_interval");
}

void Client::loadMods()
{
	// Don't load mods twice.
	// If client scripting is disabled by the client, don't load builtin or
	// client-provided mods.
	if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
		return;

	// If client scripting is disabled by the server, don't load builtin or
	// client-provided mods.
	// TODO Delete this code block when server-sent CSM and verifying of builtin are
	// complete.
	if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
		warningstream << "Client-provided mod loading is disabled by server." <<
			std::endl;
		return;
	}

	m_script = new ClientScripting(this);
	m_env.setScript(m_script);
	m_script->setEnv(&m_env);

	// Load builtin
	scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
	m_script->loadModFromMemory(BUILTIN_MOD_NAME);

	ClientModConfiguration modconf(getClientModsLuaPath());
	m_mods = modconf.getMods();
	// complain about mods with unsatisfied dependencies
	if (!modconf.isConsistent()) {
		modconf.printUnsatisfiedModsError();
		return;
	}

	// Print mods
	infostream << "Client loading mods: ";
	for (const ModSpec &mod : m_mods)
		infostream << mod.name << " ";
	infostream << std::endl;

	// Load "mod" scripts
	for (const ModSpec &mod : m_mods) {
		if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
			throw ModError("Error loading mod \"" + mod.name +
				"\": Mod name does not follow naming conventions: "
					"Only characters [a-z0-9_] are allowed.");
		}
		scanModIntoMemory(mod.name, mod.path);
	}

	// Run them
	for (const ModSpec &mod : m_mods)
		m_script->loadModFromMemory(mod.name);

	// Mods are done loading. Unlock callbacks
	m_mods_loaded = true;

	// Run a callback when mods are loaded
	m_script->on_mods_loaded();

	// Create objects if they're ready
	if (m_state == LC_Ready)
		m_script->on_client_ready(m_env.getLocalPlayer());
	if (m_camera)
		m_script->on_camera_ready(m_camera);
	if (m_minimap)
		m_script->on_minimap_ready(m_minimap);
}

void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
			std::string mod_subpath)
{
	std::string full_path = mod_path + DIR_DELIM + mod_subpath;
	std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
	for (const fs::DirListNode &j : mod) {
		if (j.dir) {
			scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
			continue;
		}
		std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');

		std::string real_path = full_path + j.name;
		std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
		infostream << "Client::scanModSubfolder(): Loading \"" << real_path
				<< "\" as \"" << vfs_path << "\"." << std::endl;

		std::string contents;
		if (!fs::ReadFile(real_path, contents)) {
			errorstream << "Client::scanModSubfolder(): Can't read file \""
					<< real_path << "\"." << std::endl;
			continue;
		}

		m_mod_vfs.emplace(vfs_path, contents);
	}
}

const std::string &Client::getBuiltinLuaPath()
{
	static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
	return builtin_dir;
}

const std::string &Client::getClientModsLuaPath()
{
	static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
	return clientmods_dir;
}

const std::vector<ModSpec>& Client::getMods() const
{
	static std::vector<ModSpec> client_modspec_temp;
	return client_modspec_temp;
}

const ModSpec* Client::getModSpec(const std::string &modname) const
{
	return NULL;
}

void Client::Stop()
{
	m_shutdown = true;
	if (m_mods_loaded)
		m_script->on_shutdown();
	//request all client managed threads to stop
	m_mesh_update_thread.stop();
	// Save local server map
	if (m_localdb) {
		infostream << "Local map saving ended." << std::endl;
		m_localdb->endSave();
	}

	if (m_mods_loaded)
		delete m_script;
}

bool Client::isShutdown()
{
	return m_shutdown || !m_mesh_update_thread.isRunning();
}

Client::~Client()
{
	m_shutdown = true;
	m_con->Disconnect();

	deleteAuthData();

	m_mesh_update_thread.stop();
	m_mesh_update_thread.wait();
	while (!m_mesh_update_thread.m_queue_out.empty()) {
		MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
		delete r.mesh;
	}


	delete m_inventory_from_server;

	// Delete detached inventories
	for (auto &m_detached_inventorie : m_detached_inventories) {
		delete m_detached_inventorie.second;
	}

	// cleanup 3d model meshes on client shutdown
	while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
		scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);

		if (mesh)
			RenderingEngine::get_mesh_cache()->removeMesh(mesh);
	}

	delete m_minimap;
	m_minimap = nullptr;

	delete m_media_downloader;
}

void Client::connect(Address address, bool is_local_server)
{
	initLocalMapSaving(address, m_address_name, is_local_server);

	// Since we use TryReceive() a timeout here would be ineffective anyway
	m_con->SetTimeoutMs(0);
	m_con->Connect(address);
}

void Client::step(float dtime)
{
	// Limit a bit
	if (dtime > 2.0)
		dtime = 2.0;

	m_animation_time += dtime;
	if(m_animation_time > 60.0)
		m_animation_time -= 60.0;

	m_time_of_day_update_timer += dtime;

	ReceiveAll();

	/*
		Packet counter
	*/
	{
		float &counter = m_packetcounter_timer;
		counter -= dtime;
		if(counter <= 0.0f)
		{
			counter = 30.0f;
			u32 sum = m_packetcounter.sum();
			float avg = sum / counter;

			infostream << "Client packetcounter (" << counter << "s): "
					<< "sum=" << sum << " avg=" << avg << "/s" << std::endl;
			m_packetcounter.print(infostream);
			m_packetcounter.clear();
		}
	}

	// UGLY hack to fix 2 second startup delay caused by non existent
	// server client startup synchronization in local server or singleplayer mode
	static bool initial_step = true;
	if (initial_step) {
		initial_step = false;
	}
	else if(m_state == LC_Created) {
		if (m_is_registration_confirmation_state) {
			// Waiting confirmation
			return;
		}
		float &counter = m_connection_reinit_timer;
		counter -= dtime;
		if(counter <= 0.0) {
			counter = 2.0;

			LocalPlayer *myplayer = m_env.getLocalPlayer();
			FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");

			sendInit(myplayer->getName());
		}

		// Not connected, return
		return;
	}

	/*
		Do stuff if connected
	*/

	/*
		Run Map's timers and unload unused data
	*/
	const float map_timer_and_unload_dtime = 5.25;
	if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
		std::vector<v3s16> deleted_blocks;
		m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
			g_settings->getFloat("client_unload_unused_data_timeout"),
			g_settings->getS32("client_mapblock_limit"),
			&deleted_blocks);

		/*
			Send info to server
			NOTE: This loop is intentionally iterated the way it is.
		*/

		std::vector<v3s16>::iterator i = deleted_blocks.begin();
		std::vector<v3s16> sendlist;
		for(;;) {
			if(sendlist.size() == 255 || i == deleted_blocks.end()) {
				if(sendlist.empty())
					break;
				/*
					[0] u16 command
					[2] u8 count
					[3] v3s16 pos_0
					[3+6] v3s16 pos_1
					...
				*/

				sendDeletedBlocks(sendlist);

				if(i == deleted_blocks.end())
					break;

				sendlist.clear();
			}

			sendlist.push_back(*i);
			++i;
		}
	}

	/*
		Send pending messages on out chat queue
	*/
	if (!m_out_chat_queue.empty() && canSendChatMessage()) {
		sendChatMessage(m_out_chat_queue.front());
		m_out_chat_queue.pop();
	}

	/*
		Handle environment
	*/
	LocalPlayer *player = m_env.getLocalPlayer();

	// Step environment (also handles player controls)
	m_env.step(dtime);
	m_sound->step(dtime);

	/*
		Get events
	*/
	while (m_env.hasClientEnvEvents()) {
		ClientEnvEvent envEvent = m_env.getClientEnvEvent();

		if (envEvent.type == CEE_PLAYER_DAMAGE) {
			u16 damage = envEvent.player_damage.amount;

			if (envEvent.player_damage.send_to_server)
				sendDamage(damage);

			// Add to ClientEvent queue
			ClientEvent *event = new ClientEvent();
			event->type = CE_PLAYER_DAMAGE;
			event->player_damage.amount = damage;
			m_client_event_queue.push(event);
		}
	}

	/*
		Print some info
	*/
	float &counter = m_avg_rtt_timer;
	counter += dtime;
	if(counter >= 10) {
		counter = 0.0;
		// connectedAndInitialized() is true, peer exists.
		float avg_rtt = getRTT();
		infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
	}

	/*
		Send player position to server
	*/
	{
		float &counter = m_playerpos_send_timer;
		counter += dtime;
		if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
		{
			counter = 0.0;
			sendPlayerPos();
		}
	}

	/*
		Replace updated meshes
	*/
	{
		int num_processed_meshes = 0;
		std::vector<v3s16> blocks_to_ack;
		while (!m_mesh_update_thread.m_queue_out.empty())
		{
			num_processed_meshes++;

			MinimapMapblock *minimap_mapblock = NULL;
			bool do_mapper_update = true;

			MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
			MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
			if (block) {
				// Delete the old mesh
				delete block->mesh;
				block->mesh = nullptr;

				if (r.mesh) {
					minimap_mapblock = r.mesh->moveMinimapMapblock();
					if (minimap_mapblock == NULL)
						do_mapper_update = false;

					bool is_empty = true;
					for (int l = 0; l < MAX_TILE_LAYERS; l++)
						if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
							is_empty = false;

					if (is_empty)
						delete r.mesh;
					else
						// Replace with the new mesh
						block->mesh = r.mesh;
				}
			} else {
				delete r.mesh;
			}

			if (m_minimap && do_mapper_update)
				m_minimap->addBlock(r.p, minimap_mapblock);

			if (r.ack_block_to_server) {
				if (blocks_to_ack.size() == 255) {
					sendGotBlocks(blocks_to_ack);
					blocks_to_ack.clear();
				}

				blocks_to_ack.emplace_back(r.p);
			}
		}
		if (blocks_to_ack.size() > 0) {
				// Acknowledge block(s)
				sendGotBlocks(blocks_to_ack);
		}

		if (num_processed_meshes > 0)
			g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
	}

	/*
		Load fetched media
	*/
	if (m_media_downloader && m_media_downloader->isStarted()) {
		m_media_downloader->step(this);
		if (m_media_downloader->isDone()) {
			delete m_media_downloader;
			m_media_downloader = NULL;
		}
	}

	/*
		If the server didn't update the inventory in a while, revert
		the local inventory (so the player notices the lag problem
		and knows something is wrong).
	*/
	if (m_inventory_from_server) {
		float interval = 10.0f;
		float count_before = std::floor(m_inventory_from_server_age / interval);

		m_inventory_from_server_age += dtime;

		float count_after = std::floor(m_inventory_from_server_age / interval);

		if (count_after != count_before) {
			// Do this every <interval> seconds after TOCLIENT_INVENTORY
			// Reset the locally changed inventory to the authoritative inventory
			player->inventory = *m_inventory_from_server;
			m_update_wielded_item = true;
		}
	}

	/*
		Update positions of sounds attached to objects
	*/
	{
		for (auto &m_sounds_to_object : m_sounds_to_objects) {
			int client_id = m_sounds_to_object.first;
			u16 object_id = m_sounds_to_object.second;
			ClientActiveObject *cao = m_env.getActiveObject(object_id);
			if (!cao)
				continue;
			m_sound->updateSoundPosition(client_id, cao->getPosition());
		}
	}

	/*
		Handle removed remotely initiated sounds
	*/
	m_removed_sounds_check_timer += dtime;
	if(m_removed_sounds_check_timer >= 2.32) {
		m_removed_sounds_check_timer = 0;
		// Find removed sounds and clear references to them
		std::vector<s32> removed_server_ids;
		for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
				i != m_sounds_server_to_client.end();) {
			s32 server_id = i->first;
			int client_id = i->second;
			++i;
			if(!m_sound->soundExists(client_id)) {
				m_sounds_server_to_client.erase(server_id);
				m_sounds_client_to_server.erase(client_id);
				m_sounds_to_objects.erase(client_id);
				removed_server_ids.push_back(server_id);
			}
		}

		// Sync to server
		if(!removed_server_ids.empty()) {
			sendRemovedSounds(removed_server_ids);
		}
	}

	m_mod_storage_save_timer -= dtime;
	if (m_mod_storage_save_timer <= 0.0f) {
		m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
		int n = 0;
		for (std::unordered_map<std::string, ModMetadata *>::const_iterator
				it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
			if (it->second->isModified()) {
				it->second->save(getModStoragePath());
				n++;
			}
		}
		if (n > 0)
			infostream << "Saved " << n << " modified mod storages." << std::endl;
	}

	// Write server map
	if (m_localdb && m_localdb_save_interval.step(dtime,
			m_cache_save_interval)) {
		m_localdb->endSave();
		m_localdb->beginSave();
	}
}

bool Client::loadMedia(const std::string &data, const std::string &filename,
	bool from_media_push)
{
	std::string name;

	const char *image_ext[] = {
		".png", ".jpg", ".bmp", ".tga",
		".pcx", ".ppm", ".psd", ".wal", ".rgb",
		NULL
	};
	name = removeStringEnd(filename, image_ext);
	if (!name.empty()) {
		TRACESTREAM(<< "Client: Attempting to load image "
			<< "file \"" << filename << "\"" << std::endl);

		io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
		video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();

		// Silly irrlicht's const-incorrectness
		Buffer<char> data_rw(data.c_str(), data.size());

		// Create an irrlicht memory file
		io::IReadFile *rfile = irrfs->createMemoryReadFile(
				*data_rw, data_rw.getSize(), "_tempreadfile");

		FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");

		// Read image
		video::IImage *img = vdrv->createImageFromFile(rfile);
		if (!img) {
			errorstream<<"Client: Cannot create image from data of "
					<<"file \""<<filename<<"\""<<std::endl;
			rfile->drop();
			return false;
		}

		m_tsrc->insertSourceImage(filename, img);
		img->drop();
		rfile->drop();
		return true;
	}

	const char *sound_ext[] = {
		".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
		".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
		".ogg", NULL
	};
	name = removeStringEnd(filename, sound_ext);
	if (!name.empty()) {
		TRACESTREAM(<< "Client: Attempting to load sound "
			<< "file \"" << filename << "\"" << std::endl);
		return m_sound->loadSoundData(name, data);
	}

	const char *model_ext[] = {
		".x", ".b3d", ".md2", ".obj",
		NULL
	};
	name = removeStringEnd(filename, model_ext);
	if (!name.empty()) {
		verbosestream<<"Client: Storing model into memory: "
				<<"\""<<filename<<"\""<<std::endl;
		if(m_mesh_data.count(filename))
			errorstream<<"Multiple models with name \""<<filename.c_str()
					<<"\" found; replacing previous model"<<std::endl;
		m_mesh_data[filename] = data;
		return true;
	}

	const char *translate_ext[] = {
		".tr", NULL
	};
	name = removeStringEnd(filename, translate_ext);
	if (!name.empty()) {
		if (from_media_push)
			return false;
		TRACESTREAM(<< "Client: Loading translation: "
				<< "\"" << filename << "\"" << std::endl);
		g_client_translations->loadTranslation(data);
		return true;
	}

	errorstream << "Client: Don't know how to load file \""
		<< filename << "\"" << std::endl;
	return false;
}

// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
	infostream << "Client::peerAdded(): peer->id="
			<< peer->id << std::endl;
}
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
	infostream << "Client::deletingPeer(): "
			"Server Peer is getting deleted "
			<< "(timeout=" << timeout << ")" << std::endl;

	if (timeout) {
		m_access_denied = true;
		m_access_denied_reason = gettext("Connection timed out.");
	}
}

/*
	u16 command
	u16 number of files requested
	for each file {
		u16 length of name
		string name
	}
*/
void Client::request_media(const std::vector<std::string> &file_requests)
{
	std::ostringstream os(std::ios_base::binary);
	writeU16(os, TOSERVER_REQUEST_MEDIA);
	size_t file_requests_size = file_requests.size();

	FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");

	// Packet dynamicly resized
	NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);

	pkt << (u16) (file_requests_size & 0xFFFF);

	for (const std::string &file_request : file_requests) {
		pkt << file_request;
	}

	Send(&pkt);

	infostream << "Client: Sending media request list to server ("
			<< file_requests.size() << " files. packet size)" << std::endl;
}

void Client::initLocalMapSaving(const Address &address,
		const std::string &hostname,
		bool is_local_server)
{
	if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
		return;
	}

	std::string world_path;
#define set_world_path(hostname) \
	world_path = porting::path_user \
		+ DIR_DELIM + "worlds" \
		+ DIR_DELIM + "server_" \
		+ hostname + "_" + std::to_string(address.getPort());

	set_world_path(hostname);
	if (!fs::IsDir(world_path)) {
		std::string hostname_escaped = hostname;
		str_replace(hostname_escaped, ':', '_');
		set_world_path(hostname_escaped);
	}
#undef set_world_path
	fs::CreateAllDirs(world_path);

	m_localdb = new MapDatabaseSQLite3(world_path);
	m_localdb->beginSave();
	actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
}

void Client::ReceiveAll()
{
	NetworkPacket pkt;
	u64 start_ms = porting::getTimeMs();
	const u64 budget = 100;
	for(;;) {
		// Limit time even if there would be huge amounts of data to
		// process
		if (porting::getTimeMs() > start_ms + budget) {
			infostream << "Client::ReceiveAll(): "
					"Packet processing budget exceeded." << std::endl;
			break;
		}

		pkt.clear();
		try {
			if (!m_con->TryReceive(&pkt))
				break;
			ProcessData(&pkt);
		} catch (const con::InvalidIncomingDataException &e) {
			infostream << "Client::ReceiveAll(): "
					"InvalidIncomingDataException: what()="
					 << e.what() << std::endl;
		}
	}
}

inline void Client::handleCommand(NetworkPacket* pkt)
{
	const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
	(this->*opHandle.handler)(pkt);
}

/*
	sender_peer_id given to this shall be quaranteed to be a valid peer
*/
void Client::ProcessData(NetworkPacket *pkt)
{
	ToClientCommand command = (ToClientCommand) pkt->getCommand();
	u32 sender_peer_id = pkt->getPeerId();

	//infostream<<"Client: received command="<<command<<std::endl;
	m_packetcounter.add((u16)command);
	g_profiler->graphAdd("client_received_packets", 1);

	/*
		If this check is removed, be sure to change the queue
		system to know the ids
	*/
	if(sender_peer_id != PEER_ID_SERVER) {
		infostream << "Client::ProcessData(): Discarding data not "
			"coming from server: peer_id=" << sender_peer_id
			<< std::endl;
		return;
	}

	// Command must be handled into ToClientCommandHandler
	if (command >= TOCLIENT_NUM_MSG_TYPES) {
		infostream << "Client: Ignoring unknown command "
			<< command << std::endl;
		return;
	}

	/*
	 * Those packets are handled before m_server_ser_ver is set, it's normal
	 * But we must use the new ToClientConnectionState in the future,
	 * as a byte mask
	 */
	if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
		handleCommand(pkt);
		return;
	}

	if(m_server_ser_ver == SER_FMT_VER_INVALID) {
		infostream << "Client: Server serialization"
				" format invalid or not initialized."
				" Skipping incoming command=" << command << std::endl;
		return;
	}

	/*
	  Handle runtime commands
	*/

	handleCommand(pkt);
}

void Client::Send(NetworkPacket* pkt)
{
	m_con->Send(PEER_ID_SERVER,
		serverCommandFactoryTable[pkt->getCommand()].channel,
		pkt,
		serverCommandFactoryTable[pkt->getCommand()].reliable);
}

// Will fill up 12 + 12 + 4 + 4 + 4 bytes
void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
{
	v3f pf           = myplayer->getPosition() * 100;
	v3f sf           = myplayer->getSpeed() * 100;
	s32 pitch        = myplayer->getPitch() * 100;
	s32 yaw          = myplayer->getYaw() * 100;
	u32 keyPressed   = myplayer->keyPressed;
	// scaled by 80, so that pi can fit into a u8
	u8 fov           = clientMap->getCameraFov() * 80;
	u8 wanted_range  = MYMIN(255,
			std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));

	v3s32 position(pf.X, pf.Y, pf.Z);
	v3s32 speed(sf.X, sf.Y, sf.Z);

	/*
		Format:
		[0] v3s32 position*100
		[12] v3s32 speed*100
		[12+12] s32 pitch*100
		[12+12+4] s32 yaw*100
		[12+12+4+4] u32 keyPressed
		[12+12+4+4+4] u8 fov*80
		[12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
	*/
	*pkt << position << speed << pitch << yaw << keyPressed;
	*pkt << fov << wanted_range;
}

void Client::interact(InteractAction action, const PointedThing& pointed)
{
	if(m_state != LC_Ready) {
		errorstream << "Client::interact() "
				"Canceled (not connected)"
				<< std::endl;
		return;
	}

	LocalPlayer *myplayer = m_env.getLocalPlayer();
	if (myplayer == NULL)
		return;

	/*
		[0] u16 command
		[2] u8 action
		[3] u16 item
		[5] u32 length of the next item (plen)
		[9] serialized PointedThing
		[9 + plen] player position information
	*/

	NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);

	pkt << (u8)action;
	pkt << myplayer->getWieldIndex();

	std::ostringstream tmp_os(std::ios::binary);
	pointed.serialize(tmp_os);

	pkt.putLongString(tmp_os.str());

	writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);

	Send(&pkt);
}

void Client::deleteAuthData()
{
	if (!m_auth_data)
		return;

	switch (m_chosen_auth_mech) {
		case AUTH_MECHANISM_FIRST_SRP:
			break;
		case AUTH_MECHANISM_SRP:
		case AUTH_MECHANISM_LEGACY_PASSWORD:
			srp_user_delete((SRPUser *) m_auth_data);
			m_auth_data = NULL;
			break;
		case AUTH_MECHANISM_NONE:
			break;
	}
	m_chosen_auth_mech = AUTH_MECHANISM_NONE;
}


AuthMechanism Client::choseAuthMech(const u32 mechs)
{
	if (mechs & AUTH_MECHANISM_SRP)
		return AUTH_MECHANISM_SRP;

	if (mechs & AUTH_MECHANISM_FIRST_SRP)
		return AUTH_MECHANISM_FIRST_SRP;

	if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
		return AUTH_MECHANISM_LEGACY_PASSWORD;

	return AUTH_MECHANISM_NONE;
}

void Client::sendInit(const std::string &playerName)
{
	NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));

	// we don't support network compression yet
	u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;

	pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
	pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
	pkt << playerName;

	Send(&pkt);
}

void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
{
	m_chosen_auth_mech = chosen_auth_mechanism;
	m_is_registration_confirmation_state = true;
}

void Client::confirmRegistration()
{
	m_is_registration_confirmation_state = false;
	startAuth(m_chosen_auth_mech);
}

void Client::startAuth(AuthMechanism chosen_auth_mechanism)
{
	m_chosen_auth_mech = chosen_auth_mechanism;

	switch (chosen_auth_mechanism) {
		case AUTH_MECHANISM_FIRST_SRP: {
			// send srp verifier to server
			std::string verifier;
			std::string salt;
			generate_srp_verifier_and_salt(getPlayerName(), m_password,
				&verifier, &salt);

			NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
			resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);

			Send(&resp_pkt);
			break;
		}
		case AUTH_MECHANISM_SRP:
		case AUTH_MECHANISM_LEGACY_PASSWORD: {
			u8 based_on = 1;

			if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
				m_password = translate_password(getPlayerName(), m_password);
				based_on = 0;
			}

			std::string playername_u = lowercase(getPlayerName());
			m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
				getPlayerName().c_str(), playername_u.c_str(),
				(const unsigned char *) m_password.c_str(),
				m_password.length(), NULL, NULL);
			char *bytes_A = 0;
			size_t len_A = 0;
			SRP_Result res = srp_user_start_authentication(
				(struct SRPUser *) m_auth_data, NULL, NULL, 0,
				(unsigned char **) &bytes_A, &len_A);
			FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");

			NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
			resp_pkt << std::string(bytes_A, len_A) << based_on;
			Send(&resp_pkt);
			break;
		}
		case AUTH_MECHANISM_NONE:
			break; // not handled in this method
	}
}

void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
{
	NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());

	pkt << (u8) blocks.size();

	for (const v3s16 &block : blocks) {
		pkt << block;
	}

	Send(&pkt);
}

void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
{
	NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
	pkt << (u8) blocks.size();
	for (const v3s16 &block : blocks)
		pkt << block;

	Send(&pkt);
}

void Client::sendRemovedSounds(std::vector<s32> &soundList)
{
	size_t server_ids = soundList.size();
	assert(server_ids <= 0xFFFF);

	NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);

	pkt << (u16) (server_ids & 0xFFFF);

	for (s32 sound_id : soundList)
		pkt << sound_id;

	Send(&pkt);
}

void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
		const StringMap &fields)
{
	size_t fields_size = fields.size();

	FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");

	NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);

	pkt << p << formname << (u16) (fields_size & 0xFFFF);

	StringMap::const_iterator it;
	for (it = fields.begin(); it != fields.end(); ++it) {
		const std::string &name = it->first;
		const std::string &value = it->second;
		pkt << name;
		pkt.putLongString(value);
	}

	Send(&pkt);
}

void Client::sendInventoryFields(const std::string &formname,
		const StringMap &fields)
{
	size_t fields_size = fields.size();
	FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");

	NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
	pkt << formname << (u16) (fields_size & 0xFFFF);

	StringMap::const_iterator it;
	for (it = fields.begin(); it != fields.end(); ++it) {
		const std::string &name  = it->first;
		const std::string &value = it->second;
		pkt << name;
		pkt.putLongString(value);
	}

	Send(&pkt);
}

void Client::sendInventoryAction(InventoryAction *a)
{
	std::ostringstream os(std::ios_base::binary);

	a->serialize(os);

	// Make data buffer
	std::string s = os.str();

	NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
	pkt.putRawString(s.c_str(),s.size());

	Send(&pkt);
}

bool Client::canSendChatMessage() const
{
	u32 now = time(NULL);
	float time_passed = now - m_last_chat_message_sent;

	float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
			(CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);

	if (virt_chat_message_allowance < 1.0f)
		return false;

	return true;
}

void Client::sendChatMessage(const std::wstring &message)
{
	const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
	if (canSendChatMessage()) {
		u32 now = time(NULL);
		float time_passed = now - m_last_chat_message_sent;
		m_last_chat_message_sent = now;

		m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
		if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
			m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;

		m_chat_message_allowance -= 1.0f;

		NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));

		pkt << message;

		Send(&pkt);
	} else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
		m_out_chat_queue.push(message);
	} else {
		infostream << "Could not queue chat message because maximum out chat queue size ("
				<< max_queue_size << ") is reached." << std::endl;
	}
}

void Client::clearOutChatQueue()
{
	m_out_chat_queue = std::queue<std::wstring>();
}

void Client::sendChangePassword(const std::string &oldpassword,
	const std::string &newpassword)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	if (player == NULL)
		return;

	// get into sudo mode and then send new password to server
	m_password = oldpassword;
	m_new_password = newpassword;
	startAuth(choseAuthMech(m_sudo_auth_methods));
}


void Client::sendDamage(u16 damage)
{
	NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
	pkt << damage;
	Send(&pkt);
}

void Client::sendRespawn()
{
	NetworkPacket pkt(TOSERVER_RESPAWN, 0);
	Send(&pkt);
}

void Client::sendReady()
{
	NetworkPacket pkt(TOSERVER_CLIENT_READY,
			1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);

	pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
		<< (u8) 0 << (u16) strlen(g_version_hash);

	pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
	pkt << (u16)FORMSPEC_API_VERSION;
	Send(&pkt);
}

void Client::sendPlayerPos()
{
	LocalPlayer *player = m_env.getLocalPlayer();
	if (!player)
		return;

	ClientMap &map = m_env.getClientMap();
	u8 camera_fov   = map.getCameraFov();
	u8 wanted_range = map.getControl().wanted_range;

	// Save bandwidth by only updating position when
	// player is not dead and something changed

	if (m_activeobjects_received && player->isDead())
		return;

	if (
			player->last_position     == player->getPosition() &&
			player->last_speed        == player->getSpeed()    &&
			player->last_pitch        == player->getPitch()    &&
			player->last_yaw          == player->getYaw()      &&
			player->last_keyPressed   == player->keyPressed    &&
			player->last_camera_fov   == camera_fov            &&
			player->last_wanted_range == wanted_range)
		return;

	player->last_position     = player->getPosition();
	player->last_speed        = player->getSpeed();
	player->last_pitch        = player->getPitch();
	player->last_yaw          = player->getYaw();
	player->last_keyPressed   = player->keyPressed;
	player->last_camera_fov   = camera_fov;
	player->last_wanted_range = wanted_range;

	NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);

	writePlayerPos(player, &map, &pkt);

	Send(&pkt);
}

void Client::removeNode(v3s16 p)
{
	std::map<v3s16, MapBlock*> modified_blocks;

	try {
		m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
	}
	catch(InvalidPositionException &e) {
	}

	for (const auto &modified_block : modified_blocks) {
		addUpdateMeshTaskWithEdge(modified_block.first, false, true);
	}
}

/**
 * Helper function for Client Side Modding
 * CSM restrictions are applied there, this should not be used for core engine
 * @param p
 * @param is_valid_position
 * @return
 */
MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
{
	if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
		v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
		if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
			*is_valid_position = false;
			return {};
		}
	}
	return m_env.getMap().getNode(p, is_valid_position);
}

int Client::CSMClampRadius(v3s16 pos, int radius)
{
	if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
		return radius;
	// This is approximate and will cause some allowed nodes to be excluded
	v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
	u32 distance = ppos.getDistanceFrom(pos);
	if (distance >= m_csm_restriction_noderange)
		return 0;
	return std::min<int>(radius, m_csm_restriction_noderange - distance);
}

v3s16 Client::CSMClampPos(v3s16 pos)
{
	if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
		return pos;
	v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
	const int range = m_csm_restriction_noderange;
	return v3s16(
		core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
		core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
		core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
	);
}

void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
{
	//TimeTaker timer1("Client::addNode()");

	std::map<v3s16, MapBlock*> modified_blocks;

	try {
		//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
		m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
	}
	catch(InvalidPositionException &e) {
	}

	for (const auto &modified_block : modified_blocks) {
		addUpdateMeshTaskWithEdge(modified_block.first, false, true);
	}
}

void Client::setPlayerControl(PlayerControl &control)
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player);
	player->control = control;
}

void Client::setPlayerItem(u16 item)
{
	m_env.getLocalPlayer()->setWieldIndex(item);
	m_update_wielded_item = true;

	NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
	pkt << item;
	Send(&pkt);
}

// Returns true once after the inventory of the local player
// has been updated from the server.
bool Client::updateWieldedItem()
{
	if (!m_update_wielded_item)
		return false;

	m_update_wielded_item = false;

	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player);
	if (auto *list = player->inventory.getList("main"))
		list->setModified(false);
	if (auto *list = player->inventory.getList("hand"))
		list->setModified(false);

	return true;
}

Inventory* Client::getInventory(const InventoryLocation &loc)
{
	switch(loc.type){
	case InventoryLocation::UNDEFINED:
	{}
	break;
	case InventoryLocation::CURRENT_PLAYER:
	{
		LocalPlayer *player = m_env.getLocalPlayer();
		assert(player);
		return &player->inventory;
	}
	break;
	case InventoryLocation::PLAYER:
	{
		// Check if we are working with local player inventory
		LocalPlayer *player = m_env.getLocalPlayer();
		if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
			return NULL;
		return &player->inventory;
	}
	break;
	case InventoryLocation::NODEMETA:
	{
		NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
		if(!meta)
			return NULL;
		return meta->getInventory();
	}
	break;
	case InventoryLocation::DETACHED:
	{
		if (m_detached_inventories.count(loc.name) == 0)
			return NULL;
		return m_detached_inventories[loc.name];
	}
	break;
	default:
		FATAL_ERROR("Invalid inventory location type.");
		break;
	}
	return NULL;
}

void Client::inventoryAction(InventoryAction *a)
{
	/*
		Send it to the server
	*/
	sendInventoryAction(a);

	/*
		Predict some local inventory changes
	*/
	a->clientApply(this, this);

	// Remove it
	delete a;
}

float Client::getAnimationTime()
{
	return m_animation_time;
}

int Client::getCrackLevel()
{
	return m_crack_level;
}

v3s16 Client::getCrackPos()
{
	return m_crack_pos;
}

void Client::setCrack(int level, v3s16 pos)
{
	int old_crack_level = m_crack_level;
	v3s16 old_crack_pos = m_crack_pos;

	m_crack_level = level;
	m_crack_pos = pos;

	if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
	{
		// remove old crack
		addUpdateMeshTaskForNode(old_crack_pos, false, true);
	}
	if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
	{
		// add new crack
		addUpdateMeshTaskForNode(pos, false, true);
	}
}

u16 Client::getHP()
{
	LocalPlayer *player = m_env.getLocalPlayer();
	assert(player);
	return player->hp;
}

bool Client::getChatMessage(std::wstring &res)
{
	if (m_chat_queue.empty())
		return false;

	ChatMessage *chatMessage = m_chat_queue.front();
	m_chat_queue.pop();

	res = L"";

	switch (chatMessage->type) {
		case CHATMESSAGE_TYPE_RAW:
		case CHATMESSAGE_TYPE_ANNOUNCE:
		case CHATMESSAGE_TYPE_SYSTEM:
			res = chatMessage->message;
			break;
		case CHATMESSAGE_TYPE_NORMAL: {
			if (!chatMessage->sender.empty())
				res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
			else
				res = chatMessage->message;
			break;
		}
		default:
			break;
	}

	delete chatMessage;
	return true;
}

void Client::typeChatMessage(const std::wstring &message)
{
	// Discard empty line
	if (message.empty())
		return;

	// If message was consumed by script API, don't send it to server
	if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
		return;

	// Send to others
	sendChatMessage(message);
}

void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
	// Check if the block exists to begin with. In the case when a non-existing
	// neighbor is automatically added, it may not. In that case we don't want
	// to tell the mesh update thread about it.
	MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
	if (b == NULL)
		return;

	m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
}

void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
	try{
		addUpdateMeshTask(blockpos, ack_to_server, urgent);
	}
	catch(InvalidPositionException &e){}

	// Leading edge
	for (int i=0;i<6;i++)
	{
		try{
			v3s16 p = blockpos + g_6dirs[i];
			addUpdateMeshTask(p, false, urgent);
		}
		catch(InvalidPositionException &e){}
	}
}

void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
{
	{
		v3s16 p = nodepos;
		infostream<<"Client::addUpdateMeshTaskForNode(): "
				<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
				<<std::endl;
	}

	v3s16 blockpos          = getNodeBlockPos(nodepos);
	v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;

	try{
		addUpdateMeshTask(blockpos, ack_to_server, urgent);
	}
	catch(InvalidPositionException &e) {}

	// Leading edge
	if(nodepos.X == blockpos_relative.X){
		try{
			v3s16 p = blockpos + v3s16(-1,0,0);
			addUpdateMeshTask(p, false, urgent);
		}
		catch(InvalidPositionException &e){}
	}

	if(nodepos.Y == blockpos_relative.Y){
		try{
			v3s16 p = blockpos + v3s16(0,-1,0);
			addUpdateMeshTask(p, false, urgent);
		}
		catch(InvalidPositionException &e){}
	}

	if(nodepos.Z == blockpos_relative.Z){
		try{
			v3s16 p = blockpos + v3s16(0,0,-1);
			addUpdateMeshTask(p, false, urgent);
		}
		catch(InvalidPositionException &e){}
	}
}

ClientEvent *Client::getClientEvent()
{
	FATAL_ERROR_IF(m_client_event_queue.empty(),
			"Cannot getClientEvent, queue is empty.");

	ClientEvent *event = m_client_event_queue.front();
	m_client_event_queue.pop();
	return event;
}

const Address Client::getServerAddress()
{
	return m_con->GetPeerAddress(PEER_ID_SERVER);
}

float Client::mediaReceiveProgress()
{
	if (m_media_downloader)
		return m_media_downloader->getProgress();

	return 1.0; // downloader only exists when not yet done
}

typedef struct TextureUpdateArgs {
	gui::IGUIEnvironment *guienv;
	u64 last_time_ms;
	u16 last_percent;
	const wchar_t* text_base;
	ITextureSource *tsrc;
} TextureUpdateArgs;

void texture_update_progress(void *args, u32 progress, u32 max_progress)
{
		TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
		u16 cur_percent = ceil(progress / (double) max_progress * 100.);

		// update the loading menu -- if neccessary
		bool do_draw = false;
		u64 time_ms = targs->last_time_ms;
		if (cur_percent != targs->last_percent) {
			targs->last_percent = cur_percent;
			time_ms = porting::getTimeMs();
			// only draw when the user will notice something:
			do_draw = (time_ms - targs->last_time_ms > 100);
		}

		if (do_draw) {
			targs->last_time_ms = time_ms;
			std::basic_stringstream<wchar_t> strm;
			strm << targs->text_base << " " << targs->last_percent << "%...";
			RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
				72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
		}
}

void Client::afterContentReceived()
{
	infostream<<"Client::afterContentReceived() started"<<std::endl;
	assert(m_itemdef_received); // pre-condition
	assert(m_nodedef_received); // pre-condition
	assert(mediaReceived()); // pre-condition

	const wchar_t* text = wgettext("Loading textures...");

	// Clear cached pre-scaled 2D GUI images, as this cache
	// might have images with the same name but different
	// content from previous sessions.
	guiScalingCacheClear();

	// Rebuild inherited images and recreate textures
	infostream<<"- Rebuilding images and textures"<<std::endl;
	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
	m_tsrc->rebuildImagesAndTextures();
	delete[] text;

	// Rebuild shaders
	infostream<<"- Rebuilding shaders"<<std::endl;
	text = wgettext("Rebuilding shaders...");
	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
	m_shsrc->rebuildShaders();
	delete[] text;

	// Update node aliases
	infostream<<"- Updating node aliases"<<std::endl;
	text = wgettext("Initializing nodes...");
	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
	m_nodedef->updateAliases(m_itemdef);
	for (const auto &path : getTextureDirs()) {
		TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
		m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
		m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
	}
	m_nodedef->setNodeRegistrationStatus(true);
	m_nodedef->runNodeResolveCallbacks();
	delete[] text;

	// Update node textures and assign shaders to each tile
	infostream<<"- Updating node textures"<<std::endl;
	TextureUpdateArgs tu_args;
	tu_args.guienv = guienv;
	tu_args.last_time_ms = porting::getTimeMs();
	tu_args.last_percent = 0;
	tu_args.text_base =  wgettext("Initializing nodes");
	tu_args.tsrc = m_tsrc;
	m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
	delete[] tu_args.text_base;

	// Start mesh update thread after setting up content definitions
	infostream<<"- Starting mesh update thread"<<std::endl;
	m_mesh_update_thread.start();

	m_state = LC_Ready;
	sendReady();

	if (m_mods_loaded)
		m_script->on_client_ready(m_env.getLocalPlayer());

	text = wgettext("Done!");
	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
	infostream<<"Client::afterContentReceived() done"<<std::endl;
	delete[] text;
}

float Client::getRTT()
{
	return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
}

float Client::getCurRate()
{
	return (m_con->getLocalStat(con::CUR_INC_RATE) +
			m_con->getLocalStat(con::CUR_DL_RATE));
}

void Client::makeScreenshot()
{
	irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
	irr::video::IImage* const raw_image = driver->createScreenShot();

	if (!raw_image)
		return;

	time_t t = time(NULL);
	struct tm *tm = localtime(&t);

	char timetstamp_c[64];
	strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);

	std::string screenshot_dir;

	if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
		screenshot_dir = g_settings->get("screenshot_path");
	else
		screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");

	std::string filename_base = screenshot_dir
			+ DIR_DELIM
			+ std::string("screenshot_")
			+ std::string(timetstamp_c);
	std::string filename_ext = "." + g_settings->get("screenshot_format");
	std::string filename;

	// Create the directory if it doesn't already exist.
	// Otherwise, saving the screenshot would fail.
	fs::CreateDir(screenshot_dir);

	u32 quality = (u32)g_settings->getS32("screenshot_quality");
	quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;

	// Try to find a unique filename
	unsigned serial = 0;

	while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
		filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
		std::ifstream tmp(filename.c_str());
		if (!tmp.good())
			break;	// File did not apparently exist, we'll go with it
		serial++;
	}

	if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
		infostream << "Could not find suitable filename for screenshot" << std::endl;
	} else {
		irr::video::IImage* const image =
				driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());

		if (image) {
			raw_image->copyTo(image);

			std::ostringstream sstr;
			if (driver->writeImageToFile(image, filename.c_str(), quality)) {
				sstr << "Saved screenshot to '" << filename << "'";
			} else {
				sstr << "Failed to save screenshot '" << filename << "'";
			}
			pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
					utf8_to_wide(sstr.str())));
			infostream << sstr.str() << std::endl;
			image->drop();
		}
	}

	raw_image->drop();
}

bool Client::shouldShowMinimap() const
{
	return !m_minimap_disabled_by_server;
}

void Client::pushToEventQueue(ClientEvent *event)
{
	m_client_event_queue.push(event);
}

void Client::showMinimap(const bool show)
{
	m_game_ui->showMinimap(show);
}

// IGameDef interface
// Under envlock
IItemDefManager* Client::getItemDefManager()
{
	return m_itemdef;
}
const NodeDefManager* Client::getNodeDefManager()
{
	return m_nodedef;
}
ICraftDefManager* Client::getCraftDefManager()
{
	return NULL;
	//return m_craftdef;
}
ITextureSource* Client::getTextureSource()
{
	return m_tsrc;
}
IWritableShaderSource* Client::getShaderSource()
{
	return m_shsrc;
}

u16 Client::allocateUnknownNodeId(const std::string &name)
{
	errorstream << "Client::allocateUnknownNodeId(): "
			<< "Client cannot allocate node IDs" << std::endl;
	FATAL_ERROR("Client allocated unknown node");

	return CONTENT_IGNORE;
}
ISoundManager* Client::getSoundManager()
{
	return m_sound;
}
MtEventManager* Client::getEventManager()
{
	return m_event;
}

ParticleManager* Client::getParticleManager()
{
	return &m_particle_manager;
}

scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
{
	StringMap::const_iterator it = m_mesh_data.find(filename);
	if (it == m_mesh_data.end()) {
		errorstream << "Client::getMesh(): Mesh not found: \"" << filename
			<< "\"" << std::endl;
		return NULL;
	}
	const std::string &data    = it->second;

	// Create the mesh, remove it from cache and return it
	// This allows unique vertex colors and other properties for each instance
	Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
	io::IReadFile *rfile   = RenderingEngine::get_filesystem()->createMemoryReadFile(
			*data_rw, data_rw.getSize(), filename.c_str());
	FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");

	scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
	rfile->drop();
	mesh->grab();
	if (!cache)
		RenderingEngine::get_mesh_cache()->removeMesh(mesh);
	return mesh;
}

const std::string* Client::getModFile(std::string filename)
{
	// strip dir delimiter from beginning of path
	auto pos = filename.find_first_of(':');
	if (pos == std::string::npos)
		return nullptr;
	pos++;
	auto pos2 = filename.find_first_not_of('/', pos);
	if (pos2 > pos)
		filename.erase(pos, pos2 - pos);

	StringMap::const_iterator it = m_mod_vfs.find(filename);
	if (it == m_mod_vfs.end())
		return nullptr;
	return &it->second;
}

bool Client::registerModStorage(ModMetadata *storage)
{
	if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
		errorstream << "Unable to register same mod storage twice. Storage name: "
				<< storage->getModName() << std::endl;
		return false;
	}

	m_mod_storages[storage->getModName()] = storage;
	return true;
}

void Client::unregisterModStorage(const std::string &name)
{
	std::unordered_map<std::string, ModMetadata *>::const_iterator it =
		m_mod_storages.find(name);
	if (it != m_mod_storages.end()) {
		// Save unconditionaly on unregistration
		it->second->save(getModStoragePath());
		m_mod_storages.erase(name);
	}
}

std::string Client::getModStoragePath() const
{
	return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
}

/*
 * Mod channels
 */

bool Client::joinModChannel(const std::string &channel)
{
	if (m_modchannel_mgr->channelRegistered(channel))
		return false;

	NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
	pkt << channel;
	Send(&pkt);

	m_modchannel_mgr->joinChannel(channel, 0);
	return true;
}

bool Client::leaveModChannel(const std::string &channel)
{
	if (!m_modchannel_mgr->channelRegistered(channel))
		return false;

	NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
	pkt << channel;
	Send(&pkt);

	m_modchannel_mgr->leaveChannel(channel, 0);
	return true;
}

bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
{
	if (!m_modchannel_mgr->canWriteOnChannel(channel))
		return false;

	if (message.size() > STRING_MAX_LEN) {
		warningstream << "ModChannel message too long, dropping before sending "
				<< " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
				<< channel << ")" << std::endl;
		return false;
	}

	// @TODO: do some client rate limiting
	NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
	pkt << channel << message;
	Send(&pkt);
	return true;
}

ModChannel* Client::getModChannel(const std::string &channel)
{
	return m_modchannel_mgr->getModChannel(channel);
}