Commit message (Collapse) | Author | Age | |
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* | Add a subfolder for models and transfer models from server to client | MirceaKitsune | 2012-11-25 |
| | | | | | | | | (obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others | ||
* | 3D model support for players using Irrlicht. Also ready the basis for mesh ↵ | MirceaKitsune | 2012-11-25 |
| | | | | support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet. | ||
* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Fix dropped nodeitem visuals | Perttu Ahola | 2012-04-04 |
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* | ObjectProperties | Perttu Ahola | 2012-03-30 |